Immortal
Arcane
Much rather have somebody with CS background leading writing in videogames than someone with formal literature educashun.
Software developers are famously the worst writers ever. We have some kind of short circuit in our head.
About all that exposition.
I disagree that it was necessary for you to know, for example, what a biawac was before it hit. Odema's "Run for your souls! It's a biawac!" would've been entirely sufficient, leaving you to puzzle out what the fuck happened later on. All it would take is to have the possibility to ask "What's a biawac?" from suitable people.
The same goes for a lot of exposition like that. Basically, the Pillars early-game made the same mistake T:ToN is making -- dumping a shitload of information on you from the get-go, where it would've been much better to dump you in the middle of a mystery and sprinkle the information around where you have to actively pursue it.
Smartest thing you have ever said - this is why the complaints about Obsidian "playing it safe" even came up.
People are tired of having their hand held.
Instead of droning on about all the ~narrative stuff you need to know~.. Have us run against these things in the world and let us get curious and ask about it if we want.
Stop force feeding your lore.