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- Jan 28, 2011
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That 25 hours number seems to be a random figure somebody pulled out of his ass.
Well, it IS Ubisoft making a AAA game afterall... is such an odd thign that making a smaller game, less financially dangerous game as "market test" first is understandable...
That 25 hours number seems to be a random figure somebody pulled out of his ass.
Edit: Just so we all remember, the 20-25 hours figure was one that Limbic gave, so if it was pulled out of their ass (which they specifically admitted when they said estimating is always a foolhardy endeavour), well, it's a fairly official ass-pulling.
I don't know where that figure comes from, because I think even the slowest player in the world could finish WoX in 100 hours or less, and even that is pretty generous. 50-75 might be more accurate if you're not screwing around a lot. The entire overland map having no walls whatsoever makes it really quick to get around.WoX which is Clouds + Darkside put together is often quoted as 200 hours. Certainly it's hard to guess sight unseen, but it seems rather weird for them to say that it's both larger than Clouds and only 20 hours long.
This could be perfectly said about Blizzard's Titan as well... making a whole new world but bringing back some popular name, places & peoples from more stabilished worlds shows nothing but complete lack of faith in the new world you made, as if you coulnd't come up with anything better than the old stuff.- Winks to the old universe: please don't. Nothing made me rage in HOMM5 more than the gratuitous and out of place references that were supposed to make me feel validated as an old-M&M fan. This isn't an old-M&M, this isn't the old world, and you are not NWC. If you went to the trouble of making a brand new world and discarding the old one then MAKE it a brand new world. Don't try to do things halfway, and most importantly don't use the least significant elements of the old NWC world like names to make a connection to please fans - all it does is remind us that this is in fact NOT the old world and it's STILL missing the elements that we LIKED about the old world. If you're going Ashan, go full Ashan, and if you can make the exploration part work (see below) then none of us will CARE that this is Ashan (well, not care in a bad way at least) - because it'll still be fun to explore and it'll still be a true M&M.
Damm, what has happened to Ubi to decide to play it like that ?MightMagicGame @MightMagicGame3m
Do you remember what tutorials were like in the past?#mightandmagicX pic.twitter.com/ieSG2CupS8
- Uplay. WHY UBISOFT WHY? I won't go on about this, since if Ubisoft wants it there's nothing Limbic can do about it. I would, however, like to point out the rather impressive sales of Grimrock - a game that has no DRM whatsoever. Incidentally I bought the GOG version. You know why I specifically picked that one instead of any other? that's right, no DRM. I'll still buy MMX because are you kidding? a new M&M game and you want me to NOT get it? But I do wish Ubisoft would actually think about the audience they're targeting, about how likely they are to pirate a game they've been wishing to see for some long, about the fact those who pirate it WILL pirate it Uplay or no Uplay, and about how many might be more willing to get it if it IS DRM-free. Just a thought.
(ok so I did end up going on about it)