SlavemasterT
Arcane
Great article/interview, Grunker; truly inclining the Codex to our proper place in the world of Prestigious Gaming Magazines.
Great article/interview, Grunker; truly inclining the Codex to our proper place in the world of Prestigious Gaming Magazines.
Well done
Ironically, whereas the Codex has long lamented its interests' position in the backseat of modern game development, it seems we are one of the core audiences of the new titles being announced funded through Kickstarter, and a fairly large audience at that. Wæver mentions RPG Watch, RockPaperShotgun and RPG Codex as the epicenters of the interest in Conquistador.
I think the heartening thing is that this isn't all that weird any more. The Codex has done some pretty damn good work of late as a place where some of these smaller projects with varying degrees of niche appeal, from Primordia to Eisenwald to Conquistador to Chaos Chronicles, can get a certain amount of sustained attention. You still see the same enthusiasm for all of these games in the larger communities, but discussion of them seems more likely to get lost or forgotten in the ocean of hyper-popular franchise megathreads. Whereas this forum if nothing else seems to be small and contrarian enough to be able to keep them more in focus and give them a decent public airing.
Grotsnik said:I did think the sign was a bit cringe.
While I wholeheartedly agree that hand-designed missions are better than machine-generated ones, I think it would be best if there were some missions that You could only access after making certain decisions in the game, while excluding others at the same time. This way a player could, for example, experience at most 50 or 60 of 75 missions in one playthrough, which would add greatly to replayability. Although different mission variants are nice too.We decided that we'd rather have a finite amount of hand-crafted battles than infinite computer-generated battles a'la Heroes of Might & Magic where all battlefields are just a flat square with a few obstacles chucked in at random. That also fits our more narrative-based design philosophy better, as the battles can be tailored to fit the story, and though we "only" have 75 battles in the game, they will change depending on your choices leading up the combat as well as the general state of the game
That was definitely incline
there are two types of people immune to cringey stuff in this world: germans and danes. it must be the beer or something.I did think the sign was a bit cringe. Anyway, I'm looking forward to the game, and to your future work; I think you lads come across really well in your intentions indeed.
While I wholeheartedly agree that hand-designed missions are better than machine-generated ones, I think it would be best if there were some missions that You could only access after making certain decisions in the game, while excluding others at the same time. This way a player could, for example, experience at most 50 or 60 of 75 missions in one playthrough, which would add greatly to replayability. Although different mission variants are nice too.
Not if "optional" means what it means in Mass Effect (I can choose to do them or not). This way I could see all 75 missions in one playthrough (and probably would).Of the 75 or so battles, half of them are optional/sidequests iirc. And all of them will have minor variations depending on how your party is set up prior to starting them. So it's EXACTLY how you just said you wanted it.
Not if "optional" means what it means in Mass Effect (I can choose to do them or not). This way I could see all 75 missions in one playthrough (and probably would).
You may not! However, Logic Bros will be (reluctantly) accepted.Can we start referring to the devs as BROgic Artists yet?
Do you have any reason to assume our game has a lot in common with Mass Effect?Not if "optional" means what it means in Mass Effect (I can choose to do them or not). This way I could see all 75 missions in one playthrough (and probably would).
Finally, a fair few battles will never even happen unless you're roleplaying as a massive douchebag.
There's easily enough replayability for at least 2 playthroughs, I should say
Ok, that explains everything I had doubts about. Looks good. Thanks and good luck with the release.Hispaniola's main storyline is fairly linear, as it was intended as a tutorial (it grew a little out of control...). Mexico has two faction questlines that are mutually exclusive after the first three quests (before the point of no return, when you still haven't quite pissed off the opposing faction yet). A lot of the battles also exist in several versions, but you'll only get to play one version depending on your choices. Finally, a fair few battles will never even happen unless you're roleplaying as a massive douchebag. And then of course there's the ones that can be skipped if you're going for diplomacy.
There's easily enough replayability for at least 2 playthroughs, I should say
It will be a real shame to stomp their game into the ground