Oh come one. :D This is going to be at least as good as DOS, and that's already a good thing. This can't possibly fail, right guys? RIGHT?Good. Good. Double the hype, twice the fall.
Until they will remove the random loot, this is going to be shit anyway.
The problem isn't randomness per se. The problem is the loot treadmill that has no place in a deep turn-based game. Trash loot is as much of a design failure as trash mobs.If random and set loot are mixed to enough of an extent, I don't see much of a problem.
So, are you saving Fargo's interview for last?Tags: Divinity: Original Sin 2; Gamescom 2016; Larian Studios; Swen Vincke
I can already tell you that our Gamescom report this year is going to break new records. For its first part, though, we'll start small - not with an article covering a dozen different games, but just one very important one.
So, are you saving Fargo's interview for last?Tags: Divinity: Original Sin 2; Gamescom 2016; Larian Studios; Swen Vincke
I can already tell you that our Gamescom report this year is going to break new records. For its first part, though, we'll start small - not with an article covering a dozen different games, but just one very important one.
The problem isn't randomness per se. The problem is the loot treadmill that has no place in a deep turn-based game. Trash loot is as much of a design failure as trash mobs.If random and set loot are mixed to enough of an extent, I don't see much of a problem.
Which would be possible, if most of the items didn't require identification.that one doesn't need to pick up and haul every piece of junk he might run into for a few pennies or a possible "further use"
The audience that's bought OS is very appreciative, and we're, you know, we're at over 1.5 million units or so
Excellent work Bubbles
I do have one question. In DOS1, you basically got all the elemental combinations by halfway through the game. Any new skills were just better/more powerful versions of the same abilities you already had. Are they doing anything to make sure there are new combinations to learn and/or interesting abilities to get even late in the game?
Well, I wouldn't mind as long as every combination gets an option...If they want people to use the origin stories, they shouldn't make them race and gender specific.
If they want people to use the origin stories, they shouldn't make them race and gender specific.
tldr where's my elex preview
Tags: Divinity: Original Sin 2; Gamescom 2016; Larian Studios; Swen Vincke
Bubbles and JarlFrank expected to have just half an hour with Divinity: Original Sin 2. They ended up spending almost three hours with it. Here's some of what they learned:
If they want people to use the origin stories, they shouldn't make them race and gender specific.
After reading Bubbles & JarlFrank interview, I understand what's the RIGHT WAY to interview someone about is game!