Beautiful Clown Painting
Arcane
- Joined
- Nov 6, 2009
- Messages
- 1,494
The user-friendly side of the Might & Magic games is what renders them immortal: you can have as much fun with them now than at the time that they were publshed. I think JVC accomplished exactly the right balance between not holding too much the player's hand and leaving him to play without worrying about all the tedious. I don't really think that it's an "old-school" kind of thing: some of the games from this era were a pain to go through, even if largely better and deep than your next door's popamole. JVC just got it right, and it could have been the same on the Unreal 3 engine.
He's just one of the greatest game designer ever, considering the M&M and Heroes franchises. He's lke the japanese guy who did Mario, Donkey Kong and Zelda (he's also a bro for me, one of the greatest: his favourite game in the Zelda serie is Majora Mask (dark masterpiece) which he didn't even design, he still found it better than his own Ocarina of time, and he's right).
I can understand that some Mondbluts prefer the hardcore "take no prisoners" approach of the Wizardries but the M&M stay some of the greatest and charming games ever.
JVC is very lucid: he knows that "World of Xeen" is his zeitgeist: the perfect moment at which his vision and resources coincided with the technology available at the time and the fact that he was able to fulfill the graphic-whores of the time's demands. From 6 and on, he was forced to run the 3D race and it played against him because designing graphic universes is not his main strength (even if I still ADORE 6 to 9 because for me Game Design>>>>>>>Graphics. Yes, even 9 which for me is not the crap fest that everybody seems to agree upon. I had lots of fun completing it, just like I had a lot of fun completing Ultima 9).
He's just one of the greatest game designer ever, considering the M&M and Heroes franchises. He's lke the japanese guy who did Mario, Donkey Kong and Zelda (he's also a bro for me, one of the greatest: his favourite game in the Zelda serie is Majora Mask (dark masterpiece) which he didn't even design, he still found it better than his own Ocarina of time, and he's right).
I can understand that some Mondbluts prefer the hardcore "take no prisoners" approach of the Wizardries but the M&M stay some of the greatest and charming games ever.
JVC is very lucid: he knows that "World of Xeen" is his zeitgeist: the perfect moment at which his vision and resources coincided with the technology available at the time and the fact that he was able to fulfill the graphic-whores of the time's demands. From 6 and on, he was forced to run the 3D race and it played against him because designing graphic universes is not his main strength (even if I still ADORE 6 to 9 because for me Game Design>>>>>>>Graphics. Yes, even 9 which for me is not the crap fest that everybody seems to agree upon. I had lots of fun completing it, just like I had a lot of fun completing Ultima 9).