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Tags: Freedom Force; Irrational Games
After making System Shock 2 but before they become known as the BioShock company, Irrational Games released several other titles from a variety of genres. Among these was 2002's Freedom Force, a colorful superhero-themed real-time tactical RPG inspired by the so-called Silver Age of comic books. Although well-received at the time and successful enough to merit a sequel in 2005, Freedom Force ultimately seems to have been too niche to remain in the public memory for long, its homebrew setting obsolete in the age of the Marvel Cinematic Universe. I'm not sure why Mr. Magniloquent decided that now was the time to write a (magniloquent) retrospective of this underappreciated title, but we're happy to publish it. As you'll see, he's a big fan of the combat:
Read the full article: RPG Codex Retrospective Review: Freedom Force
After making System Shock 2 but before they become known as the BioShock company, Irrational Games released several other titles from a variety of genres. Among these was 2002's Freedom Force, a colorful superhero-themed real-time tactical RPG inspired by the so-called Silver Age of comic books. Although well-received at the time and successful enough to merit a sequel in 2005, Freedom Force ultimately seems to have been too niche to remain in the public memory for long, its homebrew setting obsolete in the age of the Marvel Cinematic Universe. I'm not sure why Mr. Magniloquent decided that now was the time to write a (magniloquent) retrospective of this underappreciated title, but we're happy to publish it. As you'll see, he's a big fan of the combat:
Did I mention this game is true real-time with pause? There are no hidden pseudo-rounds. Timing is everything. From how fast you move to how fast you can act. The real-time action makes it possible to micro your character to dodge attacks--it’s often vital to do so. Hustling your hero behind a car for cover from a gangster robot raking his Tommy Gun across the avenue will feel genuinely cinematic. The duration of the execution and action point costs is correlated with how potent a power is. In true comic fashion, ultimate attacks are flashy and highly telegraphed, giving you time to respond by marshaling your defenses, fleeing for cover, or attempting to interrupt them. Interruption is an important tactic, and made the Alchemiss character’s quick and inexpensive Repulsion ability invaluable.
Freedom Force makes full use of its 3D environment. Beyond your character’s own RNG, your attacks will have to contend with constant movement, line of sight, and range itself. It will be commonplace to miss your intended target or hit unintended ones. Collision is consequential, as both bystanders and environments are destructible. This isn’t pop-a-mole. Vantage points and cover will be destroyed, so don’t get too comfortable.
Prestige will be lost from harming innocents and destroying civilian infrastructure, no matter the perpetrator. Your priorities will be impacted by the nature of the enemies you face because of it. A grenade wielding maniac who demolishes a building because you’re atop it will still incur prestige loss. It is frequently necessary to put your heroes in danger for the greater good in true comic book fashion. Collateral damage also makes discretion the better part of valor. Large explosions and penetrating ray attacks are dangerous to more than the villains. Non-urban environments where you can let loose will become cathartic because of it. On the same note, environments are often usable. Freedom Force was tossing exploding barrels 10 years before Larian made it cool. You can also throw cars, mailboxes, and other objects if strong enough. In melee, wield traffic signals and streetlights for wide and satisfying swings.
No comic can be complete without rooftop action. Solasta made much ado about elevation, but this is another feature where Freedom Force was decades ahead. A higher position provides unimpeded line of sight, or can be a refuge from a blundering brute. Furthermore, fall damage is significant. Knocking a knucklehead from a lofty ledge or flying felon is often more damaging than a direct attack.
All powers cost Action Points. Even the lowliest of basic punches will cost a few AP. All powers can have their potency increased or decreased, which also modifies the AP cost. The savvy player can be economical by diminishing their powers against weak or vulnerable enemies. This can often be a crucial tactic for success on certain missions. Likewise, you can also elevate your powers when you need it to count, or overcome a powerful foe's defenses. Be fore-warned, if you use more AP than is currently available, there is a scaling risk that the action will both fail and stun that character. Gripping scenes emerge when you execute a double-empowered ultra-attack just in the nick of time to save the day. Everything about Freedom Force works to exude super heroic style. Play this game already!
Read the full article: RPG Codex Retrospective Review: Freedom Force