Azarkon
Arcane
- Joined
- Oct 7, 2005
- Messages
- 2,989
But there are no prerequisites for that choice in Pillars. And while we don't know much about multiclassing and subclassing in Pillars 2 yet, I would be surprised if any of those combinations had prerequisites attached.There is NO difference between Dungeons and Dragons 3.5 and Pillars of Eternity when it comes to how the character building process generally works.
I still maintain there is. In NWN2, you pick a class/prestige class combination to go for, and then you colour inside the lines. In Pillars, you pick a general character concept limited mostly by your imagination, and then figure out the best way to build that. NWN2 tells you exactly what skills and feats you need to take to get the combo you want; in Pillars, you discover the synergies and the tactics that make the most of them. It's the difference between a colouring book and a blank canvas.
You pick a class in Pillars of Eternity. You do realize this, yes? The class is the coloring book. You can't get away from using wizard spells when you pick a wizard and you can't get away from using chants when you pick a chanter.
In Neverwinter Nights, you can actually pick a fighter at level 1 and then switch to being a mage at level 5, suddenly getting access to a completely different set of mechanics in the form of spells. You can't do this in Pillars of Eternity. By your own standard, Pillars of Eternity is a vastly inferior system.
Prerequisites are bad, why? It doesn't make sense for the most powerful feats and prestige classes to be available to a player without sacrificing anything. Provided there is to be a power differential between feats and classes, as there are in Dungeons and Dragons 3.5, there has to be costs, or else we have a situation that becomes the very definition of a few optimal choices surrounded by a legion of trap choices.
Imagine, for a moment, that I have an epic feat called Summon Dragon that summons an ancient dragon to fight for you. Should this feat be allowed to be taken by any class at level 1? Would that make sense? When you remove prerequisites, you're limited to either making all feats small, linear increases in power, or you create a game that doesn't make any sense. Now does that describe any game we know?