Grunker
RPG Codex Ghost
You dodged the question. The fact was that Sawyer claimed people died to the goblins in easthaven. I could play these games as a 10-year-old not understanding the rules.Roguey said:I don't see the problem with someone wanting to present information in a more understandable fashion. IWD2 didn't dumb down the gameplay, in fact it smartened it up.
You know that you and I see completely eye to eye when it comes to documentation. The problem here is that he is either making a bullshit claim in terms of difficulty or he is saying the difficulty was too high in a game that had a pretty good difficulty.
Roguey said:
And yet I still cling to the fragile hope that some day you'll recognize that I never said balance doesn't matter (in fact I've said it's important); what I'm saying is that chasing the concept of perfect balance is a fool's errand based on:
1) People's previous experience (in system design, going through too many iterations due to playtesting actively harms systems because they end up fragmented, in game design, you end up with an eternal mill of balance patches)
2) A non-infinite amount of playtesting (Sawyer's simplistic "I'll watch how people play and change the game" is cute but completely ignores his finite testing-time and resources)
3) The above gets compounded by Obsidian's previous history of playtesting and Q&A
You idolize Sawyer because in your mind, he's the first that's trying to do what he's trying to do. What you fail to recognize is that many have tried the exact same before him. All have succumbed to problem #1 and #2.