So just randomly thinking about Josh Sawyer (again). I think Josh is missing something human in his ability to understand why people like certain elements of gaming.
I've always argued with my friends that Josh might be an asberger at heart.
It seems like this is true of many different games developers these days, but yes we are on the same page. I liked pillars (as I've said a few times) but my biggest pet peeve is the combat and the lack of hardcounters. Your post illustrates why this sucks pretty well. DnD water down spells is very unfun.
Not to mention that this very 'balanced' rpg is not balanced at all. The wizard for instance has 1-2 spells that are waaay too overpowered compared to every other spell on that spell level. Others have pointed out that guns, arquebusses and estocs are op, and in general ranged combat is op.
My hope is that with expansions and PoE 2 they're forced to start using hardcounters because they realise how stale the combat has become.