Lithium Flower
Arcane
- Joined
- Nov 29, 2016
- Messages
- 1,832
After researching advanced genre theory for long enough, I have come to the conclusion that the genre enigma is mostly aesthetic.
Oblivion, more like.Morrowind which let you become heads of several guilds simultaneously
Also there is combat in DE. I've punched a kid, roundhouse kicked a race theorist in the face, shot two people, and gotten shot.
What? DE may not be a "full-fledged RPG" (if RPGs require robust combat systems; there are occasional fights of a limited sort in the game), but it has not even the faintest resemblance to CYOA books, which don't track variables. Even the very, very limited number of gamebooks that tracked character stats (in a very, very limited way) didn't track world-state variables. And none of them had anything resembling dialogue.
You might say that DE is a very good RPG minus combat, but a CYOA book is not an RPG minus combat, it's something else entirely. An elephant without tusks isn't a chez lounge.
And, to preempt the argument, DE isn't an adventure game. Its puzzles are comparably limited to its combat, its items primarily have generic stat-based effects that trigger upon being equipped rather than custom puzzle-oriented effects that trigger upon being used on a hotspot.
Nor is DE a visual novel, as those don't offer free-form exploration, inventories, etc.
Overall, DE is clearly closest to an RPG, so it seems like either you have to say "it's its own thing" or "it's an RPG without combat" rather than trying to shoehorn it into some other category of game.
It's even funnier how shills were complaining nobody discussing the game, but now that people tried, it quickly turns out we shouldn't discuss:
- mechanics
- combat
- features
- genres
- anything at all related to the game,
Because it's all unfair nitpicking, and missing a point, and you're playing it wrong.
So let's just agree that the only acceptable way of discussing Disco Elysium is to film yourself furiously jacking off to Disco Elysium logo, then inserting a boxed copy of the game into your anus while screaming KUURVITZ I LOVE YOU.
is disco elysium the only thing that postmodern marxists DON'T want labelled and categorized?
There is no Prime Junta. There may be a set of qualities or characteristics that are Prime Junta-ish, but we must reject the notion that these qualities or characteristics can be assigned the identity of Prime Junta in any way other than situationally.is disco elysium the only thing that postmodern marxists DON'T want labelled and categorized?
Prime Junta is not the subject of classification, but an object within it. Gotta improve your rhetoric, lad.There is no Prime Junta. There may be a set of qualities or characteristics that are Prime Junta-ish, but we must reject the notion that these qualities or characteristics can be assigned the identity of Prime Junta in any way other than situationally.is disco elysium the only thing that postmodern marxists DON'T want labelled and categorized?
And in the end, real disco elysium has not been tried, so buy the sequel
There is no Prime Junta. There may be a set of qualities or characteristics that are Prime Junta-ish, but we must reject the notion that these qualities or characteristics can be assigned the identity of Prime Junta in any way other than situationally.
Sidestepping this incredibly faggy discussion for a little bit, the review mentions that all pictures in the thought cabinet are actually parts of the same giant mural.
Is that really so? If yes then does anyone have the link to the whole thing?
Are you implying that the glorious King of the Dragon Pass doesn't have any combat? Because that would be a lie.Also there is combat in DE. I've punched a kid, roundhouse kicked a race theorist in the face, shot two people, and gotten shot.
more disingenuous shit. this is not "combat" and you fucking know it. these are dialogue choices and/or scripted events. one of the more disappointing things was when '''''''''''''people'''''''''''''' were claiming yes there's combat it's just through the dialogue system when that is a fucking lie and the fact is that there is ONE (1) scripted encounter near the end of the game. you can't instigiate a "fight" anywhere else.
Imagine comparing an actual RPG like DE to a card-based dungeon crawl like Slay the Spire, where your build is dependant on whether or not you get the right cards to make your predecided build work. Get the fuck out.If you're looking for something different, I recommend Slay the Spire, a game that is very much about killing shit.
Are you implying that the glorious King of the Dragon Pass doesn't have any combat? Because that would be a lie.Also there is combat in DE. I've punched a kid, roundhouse kicked a race theorist in the face, shot two people, and gotten shot.
more disingenuous shit. this is not "combat" and you fucking know it. these are dialogue choices and/or scripted events. one of the more disappointing things was when '''''''''''''people'''''''''''''' were claiming yes there's combat it's just through the dialogue system when that is a fucking lie and the fact is that there is ONE (1) scripted encounter near the end of the game. you can't instigiate a "fight" anywhere else.
And in the end, real disco elysium has not been tried, so buy the sequel
Look, the first thing we need to settle is that cRPG is not an honorific class. You can have terrible cRPGs and great CYOAs, or mediocre race games and incredible shooters. Now, if you want to criticize heavy text cRPGs that have next to no combat as bad cRPGs, I would understand. Even PS:T has a ton of combat and a D&D system. It’s not great, but it adds pacing and a sense of progression. So yeah, I think these CYOA criticisms tend to move the discussion from the main problem, which is a lack of a traditional combat system. I agree with you that this is one of the cornerstones of a good cRPG, unless, of course, you manage to replace the combat for an equally complex and compelling system, which doesn’t seem to be the case with this game.no my point was that the times you actually engage in combat in DE is ONE FUCKING TIME, despite people saying pre-release "there's combat, there's just not a combat system it's done in dialogues" and no I don't think punching or slapping someone mid-dialogue is "combat" like some here would like you to think. My criticism wasn't of the method of combat, but that there is literally no combat outside of that final encounter and no kicking measurehead doesn't count either. does king of the dragon pass have only ONE (1) combat encounter that's heavily scripted? No? then why are you equating it to what I said out of context?
The issue is the lack of systems generally, beyond a dice roll and a a stat check. A combat system doesn't generally just mean an option in a conversation box like in KotDP of Disco Elysium. You dont generally walk up to a group of kobolds and get given an option [1. Chuck a fireball [Magic] 2. Retreat! ]. Instead you get a full system which allows some level of emergent gamer choice in a combat system. This can apply to non combat options as well, the example of pickpocketing in Fallout was given above.
FO doesn’t have so much freedom as people sometimes want to suggest here. Besides, what made the Fallouts special and innovative, besides the setting, was the use of skill/stat checks in dialogue boxes. To praise the game for the emergent gameplay in a case against dialogue gameplay is ironic, to say the least. It is like praising the Eiffel Tower for its height. It misses the whole point.In order to give these more emergent options, rather than selecting from a conversation box, what dialogue needs is a gameplay system, like Fallouts various interactions (pickpocketing, repair etc), which will allow the player to be in more control of the conversation. I think you all know what we need back.
I joke of course, but has any game successfully made a proper game system for conversation? I know that earlier PC RPGs games often had text inputs, but they usually didnt work. And a text input isn't as good an abstraction as a combat system is to real combat. How can a system exist that will actually allow me to use my 4 points in the suggestion?
Outcomes that are entirely scripted aren't a combat system. DE has no combat system.If DE's combat is just clicking a bunch of dialogue checks and watching the outcome, I fail to see how KotDP's combat system isn't just clicking a range of options in different combinations for different outcomes. Obviously one is more complex and nuanced than the other, but whether or not something is considered combat doesn't necessarily depend on how complex it is.