Van-d-all
Erudite
Gameplay is not inherent to puzzle solving. It also involves plot exploration, decision making, and overcoming challenges. Plot exploration is self explanatory, the plot is presented to the player piece by piece as he PROCEEDS through the game. Decision making in Disco obviously involves NPC interaction and with whom to talk, if at all, and what to say to them; this part of the game determines choices what information should be given and withheld, and whose help the player wishes to employ, the game REACTS accordingly. Overcoming challenges is a bit more nuanced, but is best exemplified by criminal investigation elements such as getting the hangman from the tree or entering the harbor, which can be ACHIEVED by variety of means. Gameplay means player - game interaction.Puzzles are required to demonstrate that it's not a visual novel, but actually has gameplay, you know, the G in the RPG. As for the rest, those are the claims developers make about their game. Since we have so many experts who supposedly understood DE better than I do, I'd love to hear an explanation for why I didn't find these features anywhere.
I wrote it before, but the game lets you roleplay the ego of late stage alcoholic cop at battle with other parts of his own psyche. The numerical systems within the game, unlike other games, are not absolute for all NPCs as a whole, but fractional and represent the possible limits of Harry's body & mind, and as such 1 means Harry at his worst, and 6 at his best, whilst both still rely on his basic faculties, which simply include a certain base degree of knowledge, acumen or physical prowess. The persona you create resides not among other NPCs, but within the mind of one such character, therefore, your stats represent the prominence of his various impulses. So essentially, your character always had such knowledge, the numbers determine whether his barely functioning organism is able to perform a given task at a given time.If someone wants to go over the so-called roleplaying options in this game, I'll be happy to hear an answer as for why maxing strength makes me roleplay a pharmaceutical researcher. I have been to many pharmacies and never saw Conan The Barbarian behind the counter, but perhaps it's different in Estonia.
All in all I find this whole nonRPG debacle a sad testament of codexian reactionary conservatism, against a rare game that actually tries to present a unique RPG experience contrary to the stale combatfag cRPG formula.
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