bamboozled yet again
so its time to come out: yes i've been receiving huge paychecks for all muh revios
For the record, I certainly would have preferred to publish a more positive review of D:OS 2 (more representative of the community's opinion) but unfortunately no one stepped up. The game came out almost six months ago, there was plenty of time. We didn't have a choice between a positive review and a negative review, we had a choice between a negative review and no review.
That said, Larian have gotten enough praise and they definitely deserved this.
Fire all your reviewers except DR, next month is PoE2 month.For the record, I certainly would have preferred to publish a more positive review of D:OS 2 (more representative of the community's opinion) but unfortunately no one stepped up. The game came out almost six months ago, there was plenty of time. We didn't have a choice between a positive review and a negative review, we had a choice between a negative review and no review.
That said, Larian have gotten enough praise and they definitely deserved this.
Ok. Go make your own game bruh. You obviously have enough time on your hands.
so its time to come out: yes i've been receiving huge paychecks for all muh revios
So devs pay you to shit on their games/ give backhanded praise?
Considering all the enthusiasm over this game and after earning the RPGCodex 2017 GOTY. It's kinda odd that a guy that didn't bother in finishing the game, was the only one to show up and willingly write a DivOS2 review for the codex so far.
And?The guy who wrote the last PoE review is a former staff member you noob.
There you have it.But yeah, I was planning on giving that to Prime Junta if he agrees.
The revue should add 2 things.
I.
Their """official""" reason for the deterministic hits was more tactical play with plans and setups that have a chance to work out. Chess like.
I assume that the creation of armor followed because you had to stop the mass of disables somehow.
But than why tack on an absolutely batshit insane initiave system? That I believe was added late in EA?
Banner Saga's design decision makes sense even it doesnt play well but Here...
Then again, asking for reason in game with that stat bloat and that itemization is pointless. At least one can shit on them.
II.
Some more words about the """characters""" because Larian actively REFUSED to let you make a squad because their story/ies are oh so greate.
Was there any RPG with erotic writing not done by teenager horndog? Like, ever?It all looks like musings of a mischievous teenager. If you are looking for serious eroticism it's not that.
For the record, I certainly would have preferred to publish a more positive review of D:OS 2 (more representative of the community's opinion) but unfortunately no one stepped up. The game came out almost six months ago, there was plenty of time. We didn't have a choice between a positive review and a negative review, we had a choice between a negative review and no review.
For the record, I certainly would have preferred to publish a more positive review of D:OS 2....
You either exaggerate or didn't play on Tactitian, because having more than one or two under-level items equipped makes (some) Tacitian fights a total nightmare due to number inflation.EVERY TIME YOU LEVEL UP YOU HAVE TO GO ON A PILGRIMAGE TO CHECK VENDORS FOR 36 ITEMS TO REPLACE YOUR PREVIOUS SET. EVERY SINGLE TIME. THIS IS THE FIRST RPG THAT ACTUALLY MANAGED TO MAKE ME GO "OH SHIT, I LEVELED UP AGAIN. FUN IS OVER"
Why though?
The game is not difficult enough to warrant this kind of autism. I remember some of my party members having level 4-5 items well into act 3.
Wait, so Larian paid you to shit on their game?so its time to come out: yes i've been receiving huge paychecks for all muh revios
Well, I can see how not having any randomization in that messes things up (even though it would STILL be preferable as then at least, it wouldn't be a dump stat), but why the hell didn't they introduce randomization instead of that absurd you-go-they-go nonsense?In DOS:2 beta initiative was determined by wits+level without the you-go, they-go, you-go system live has. This led to everyone pumping wits and your entire party going before the opponents (there was no randomization, it was just your wits>their wits = your turn).
It was actually worse/boring than the current system, that also sucks, because your entire team went first, CC'd any meaningful target, and that was the fight. Testers never used the current system.
EVERY TIME YOU LEVEL UP YOU HAVE TO GO ON A PILGRIMAGE TO CHECK VENDORS FOR 36 ITEMS TO REPLACE YOUR PREVIOUS SET. EVERY SINGLE TIME. THIS IS THE FIRST RPG THAT ACTUALLY MANAGED TO MAKE ME GO "OH SHIT, I LEVELED UP AGAIN. FUN IS OVER"
Why though?
The game is not difficult enough to warrant this kind of autism. I remember some of my party members having level 4-5 items well into act 3.
You either exaggerate or didn't play on Tactitian, because having more than one or two under-level items equipped makes (some) Tacitian fights a total nightmare due to number inflation.
I mean, as a matter of fact, this really doesn't hold a favorable statement about all DivOs 2 advocates. Are they really being honest with themselves regarding this game?
If they did, they wouldn't have left the stupid randomized loot in.They really swallowed that "RNG is bad" pill, huh?