Alpan
Arcane
- Joined
- Mar 4, 2018
- Messages
- 1,340
I was glad to play and finish DOS 2 and it was probably one of the highlights of last year for me, but that was despite the terrible itemization curve and half-baked implementations like the initiative system. I actually didn't mind the armor system as a system but DR's criticisms don't actually mention how the game doesn't do anything interesting with it, which is the game's true failing. It's really Pillars' release problem of having no hard counters all over again. Because the game keeps allowing the player to chunk everyone in sight with overpowered physical attacks in nearly every single combat, the strength of the system as a whole is reduced. It should feel more imperative, more critical than how it actually is in the game.
The overall picture of having enjoyed a game can often prevent useful criticism from emerging, which is DR's review is so useful, other reviews have been comparatively lackluster, and Swen Vincke's "proud of DOS 2 so disagreed with most of it" doesn't help at all. Having sold a million copies or having pride in one's team are no reasons to not engage with a well-articulated review.
The overall picture of having enjoyed a game can often prevent useful criticism from emerging, which is DR's review is so useful, other reviews have been comparatively lackluster, and Swen Vincke's "proud of DOS 2 so disagreed with most of it" doesn't help at all. Having sold a million copies or having pride in one's team are no reasons to not engage with a well-articulated review.