Good write-up brah, but I disagree with sum points
The character system in Original Sin is a simple enough thing that most RPG developers in the recent years have managed to screw up. Fortunately, Larian hasn’t, and the result is a simple and solid system based on genre-standard ability scores, skill points, slightly less standard traits as well as minor boosts coming from playing the characters consistently in dialogue.
The character system looks good at first, but kind of starts crumbling as you go. The traits are the best example of that, at first you look at the list and think 'woooooo, so many things to choose from', but after you get 3 or 4 that you absolutely needed, you realise that the rest serve you only in a very minor way, and each time you pick one, it's more on the basis of "now which one is the least useless of the ones left". Not to mention some of the skills that are best left to item boosts - lockpicking would be good if everything wasn't so easy to bash down, telekinesis is just meh (or at least I thought so), same with lucky charm and some craftings.
Melee combat, while lacking much of the versatility of mage’s or ranger’s arsenal
Depends on what you mean by "melee", and in both cases it's kind of not true. Scoundrels have almost all the cool stuff that rangers have at their disposal, just that it's 3m-ranged. Man-at-arms, on the other hand, I think might have the most skills in the whole game just to iron the versatility difference out, and considering they include repositioning, mass KD, mass resist debuff and various other buffs and status effects, the wammos also have quite a selection of shit when push comes to shove.
That said, an occasional difficulty spike can cause a great deal of frustration to certain party builds – encounters with some of the “bosses” often hinge on a successful disable spell, and the game is not always particularly generous with these
Like I said before once, this only happens if youa re dum, and saying the game is not generous with disables has more holes than a slice of this fine gorgombert
Conveniently, the AI is generally good at using the elemental mechanics as well
I believe many of the routines are kind of hard scripted. Especially for rangers, throughout the game I always felt like all archers acted nearly precisely the same.
Not the nudity mod though, thank you very much.