when a Jew brofists your posts, i need do nothing but rest my case.
You should learn to stop worrying and love the Jew.
haha
truth be told, i did try to love
Infinitron as he was one of the first people to reply in my posts, acknowledge me in general, and i have thanked him for that. It's just that somewhere between his yuppie mentality, his paradigm shifts, his calling the Gold box era developers shoddy unkempt HIPPIES and his patronising tone, i lost focus..i keep wondering why..or come to this, why "classic response" or non classic, the essense is alas quite there. If i could take all that aside, additional props for keeping the Codex front page active would be due as well. Just personally don't give a fuck about that aspect.
( edit: movie reference was not lost ^^ )
Now back to topic?
Did Larian Studios got to write down what 'gameplay' signifies for D:OS? In specific? Because if so, i must have missed it
I do believe however that gameplay does have a reasonable relationship with a game's overall flow does it not?
If the aspects of any game don't work together and coherency is lacking? Or in this particular case, if one aspect is so noticeably underdeveloped in comparison to the rest? Last i checked story/quest/context did have a pretty core role to play in an RP-G.
Either way, this isn't the local indie neighbourhood developer studio. They have 7-figure budgets and a by now attainable goal of making the 'big' one. Comparing them to EA just to allow for excuses no longer washes sorry; and with all due respect to them.
Should not a specific mention be made? Always room for improvement.