I got this game for free, finished the "tutorial" area, watched the cutscene and decided that in all its shittiness it somehow may pull something interesting to at least keep me playing out of sheer boredom.
Then you get to the "Generic forest area" and
Mining Trainer some NPC tells me to get him 10 iron ore, all with mmo-ish yellow "!" above his head. Even the enemies respawn, jesus christ this was so obviously supposed to be an mmo game but tortanic flopped so badly that they quickly jury rigged the rest of the single player game to salvage something.
This really isn't an MMO engine. The devs simply mimicked MMO design because they noticed how many people put hundreds of hours into MMOs.
Seems to be EA's way of obfuscating their numbers for the shareholders (and the interested public).
Instead of saying "We sold so and so many copies.", they say "The single player campaign alone has been enjoyed for more than 113 million hours." .
Obviously that sounds more impressive if the game has more padding.
As far as loot and containers go:
I hate the way the majority of games dealt and deal with it. Pixel-hunting and bashing barrels are not my concept of fun.
If I were to design it:
Whenever you're in a safe place with lootable content and enough time you can loot. Simply by hitting a button that yields a loot screen. What and how much you get depends on your party's stats and skills and the area you're looting. Your back yard will obviously yield less results than the bottom of a dungeon.
By this you can also reward non-violent gameplay. (EG.: As long as the guards are unaware you can pilfer to your hearts content. But if you're fighting a retreating action, looting would cost combat-actions/time, could only be applied to obvious stuff like corpses and chests and skill checks for lock-picking/traps/etc would be a lot more difficult due to stress, etc. Overall your haul'd be vastly diminished. Stuff like that.)
I realize few people would be interested in such a mechanic, but I'd be interested in seeing such a concept implemented.