Stakhanov
Augur
- Joined
- Oct 28, 2010
- Messages
- 157
Let's be clear about what I'm attacking, the claim that this game was falsely advertised. My argument to spell it out, is that if you can read up on every feature the game has and they're there, it cannot be falsely advertised (a logically knockdown argument, as it's a tautology basically). Every instance of VD arguing x (which is purely semantics between you and him, you use the terms differently) or use of dungeon crawler or whatever is rendered moot. It doesn't matter how many examples you find, because it logically cannot matter.
I'm not arguing you should retract it for my sake but for yours, as you should be ashamed of effectively implying the developer has criminally misrepresented their product. Not that shame has ever stopped you in regards to your writing up to now, but I believe the nature of a man can change.
The resemblance, hmm. I dunno, a party-based RPG with stats, a dungeon full of monsters, loot, etc. To my mind in any PnP or any CRPG context dungeon crawl suggests an RPG campaign focusing on killing and looting, and other stuff is incidental. I see it as more of a hybrid of squad-based tactical games and dungeon crawlers if I wanted to sperge out over definitions but I don't give a shit, you say potato, I say patahto, etc.
Wizardry fag gonna wizardry fag. Muh traps and maps in a tactical combat arena.
I mean that you will still get more SPs in total than if you just had one dude, regardless.
I'm not arguing you should retract it for my sake but for yours, as you should be ashamed of effectively implying the developer has criminally misrepresented their product. Not that shame has ever stopped you in regards to your writing up to now, but I believe the nature of a man can change.
Cool strawman bro.If we go via "family resemblance", then we can just as well state that an RPG is a game where you play a role, ergo Halo.
The resemblance, hmm. I dunno, a party-based RPG with stats, a dungeon full of monsters, loot, etc. To my mind in any PnP or any CRPG context dungeon crawl suggests an RPG campaign focusing on killing and looting, and other stuff is incidental. I see it as more of a hybrid of squad-based tactical games and dungeon crawlers if I wanted to sperge out over definitions but I don't give a shit, you say potato, I say patahto, etc.
Do you really think exploration and traps and shit would make this a better game?
Wizardry fag gonna wizardry fag. Muh traps and maps in a tactical combat arena.
Not to mention that the SP distribution will work out better for a party than just one character regardless, even if you can't make each party member as individually skilled.
I mean that you will still get more SPs in total than if you just had one dude, regardless.
This hurts me to speak ill of M&M, because Might and Magic 2 was my first RPG, but yes they would be better if their writing was worth a damn. I hold this to be true of any RPG, and find it weird anyone would think otherwise. We could compare it to say Wiz8 and its party banter and personality, for ex., which would you prefer? Having gone back to MM6 recently, I'd rather have some characters that were more than stats and derp as fuck animated portraits, but whatever floats your boat.And if the Doom example is not to your liking, then how about any Might and Magic game?