Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
First, I completely agree with the critique. The problem is two-fold:It may be so but humans are highest in the food chain for a reason, animals are supposed to be primitive and easy for humans to counteract. What else could these creatures be doing to make the fights more interesting without making them silly? Tweaking the numbers and giving them a different skin is still better than suddenly allowing them to spew acid or a web (unless there would be giant spiders but these are rather common in RPGs) or breathing fire. I guess some of them could have a shorter range because all of them IIRC could attack diagonally (or from a larger distance).It is unimaginative.
- the monsters have a limited attack repertoire (for the record, that's the case in 99% of RPGs)
- they lack the weaknesses of the human enemies, which is logical (you can't knock down a crawler) but not very interesting. We should have introduced new weaknesses.
The main reason for that is not the lack of imagination but the lack of time as these changes aren't easy to implement and more interesting attacks would require unique animations we definitely didn't have time for. We'll try to do what we can now and we'll definitely do it right in the CSG.