Funny thing is I killed more than a couple of them on various encounters before one actually hit me. First time it happened I thought my leet saurian zerker hit himself in the head with his own dick and proc'ed lethal blow.
I mean, if there are all those OP spells and weapons you can use, shouldn't the enemies be able to use them as well at the end game where you supposedly are acclimatized with the game and know what to expect and deal with that stuff?
I would be fine with any DnD game with end game wizards with time stop and melee ones with vorpal blades, maybe making everyone having those powers might be too much as this kills variation but enemies should be able to fuck you hard at the end of a game that pretends to be challenging.
Grimoire 3: Exemplars of the Heraldic Wings will be the RPG Codex GotY 2057.I guess this explains why he had to have a son.Grimoire 2: Wings of the Exemplary Heralds will be the best CRPG of 2037!
In most cases the only pre-buff that makes any difference is Amorplate to buff armor, so that insta-kill attacks are harder to hit & penetrate. And honestly, I'm not really sure the spell actually WORKS - the numbers on character's equipment screen don't change when you cast it. There's also Magic Screen when dealing with those fucking fairies, but that's basically it.But did you use the spells and prebuffs? Those tactics are there to give you a chance to win those fights without cheesing and from your screens you rarely used those or specifically used the diplomacy option to get though those areas
Also, what diplomacy options? lol
But here, I made a cool little video to prove just what a thinking man's game Grimoire truly is. This is me kinda-soloing the game's supposedly most difficult optional boss - the final beast on its own "Hall of Gorrors" - on SuperHero difficulty. With no buffs. At Lv 9.
I say "kinda-soloing" because this wonderful hardcore masterpiece of the olden days apparently doesn't support soloing. Going into battle with just one character led to a Game Over screen - BEFORE THE COMBAT EVEN BEGAN!
So you basically hate Wizardry games.Thanks felipepepe . Observing the comments of most people playing, I got the impression that the game wouldn't be interesting for me.
I love exploration and combat, but absolutely hate "artificial" puzzles (as in, they make no sense to be there in the context of the world, the designer just put them there because puzzles).
Exploration seemed to be great, combat an absolute clusterfuck and the puzzles seemed to be almost completely on the artificial side.
So, thanks for confirming all of that.
And thanks to the game for keeping me away with ridiculous mouse implementation
Doesn't change the fact that it offered nothing new, compared to other games in the genre from 90s. It didn't help that game was even more focused on puzzles with the Myst-like design of the island, when puzzles were one of most common complaints about the first one.Only a) it didn't flop, it sold about half the number of copies of the first one, while having almost double the price tag, and b) it did have an open world.The second game flopped because they didn't step out of the Dungeon Master basic design school and ultimately delivered nothing new to the genre (e.g. npcs. dialog system, open world etc.)
I have only played Wiz 8, but that one I absolutely loved.So you basically hate Wizardry games.Thanks felipepepe . Observing the comments of most people playing, I got the impression that the game wouldn't be interesting for me.
I love exploration and combat, but absolutely hate "artificial" puzzles (as in, they make no sense to be there in the context of the world, the designer just put them there because puzzles).
Exploration seemed to be great, combat an absolute clusterfuck and the puzzles seemed to be almost completely on the artificial side.
So, thanks for confirming all of that.
And thanks to the game for keeping me away with ridiculous mouse implementation
The point is that we need to attract new players that can enjoy the same games we do, and not dumbdown the genre to attract popamole players that will never have interest in stats. The only way to do this is by explaining them the basics, giving them manuals, the expectations about this type of game, etc. Taking pride in being inaccessible for its own sake and blasting anyone who thinks different is foolish. cRPGs are dying and everyone is to blame. Not only developers, but players too.New players? Fuck new players. Reasoning like yours gave us Fallout 3 and other abominations.
I have had it engraved in marble on my mantlepiece. Truly wisdom for the ages. By the way, are you familiar with hip hop? It is a genre of ballroom dancing invented by the African cultures.Cleveland Mark Blakemore said:Are you familiar with Manga? It is a genre of RPG invented by the asian cultures.
Because I don't like puzzles? Or because I never had interest in playing your favorite childhood games?thesheeep just took a big nosedive on my monocle scale.
was wise of you to leave germany.
Tags: Golden Era Games; Grimoire: Heralds of the Winged Exemplar
Cleve Blakemore's magnum opus Grimoire: Heralds of the Winged Exemplar seems to be causing just as much drama since its release as it did during its 23 year-long development. During [..]
Read the full article: RPG Codex Review: Grimoire: Heralds of the Winged Exemplar
It depends on what and who one cares about. If the point is to make (and have) the game, and (as a bonus side effect) sell it to those who will appreciate it, and laud it for what it is, and for what it has attempted (and hopefully succeeded at), then why give a damn about the other audiences that don't appreciate it, or who demand silly (and even detrimental) changes to accommodate it to themselves. If they like it—GREAT! —and welcome!; if not gtfo.Okay seriously, this is a dumb way of approaching the creation of any product meant for commercial sale. If you are not trying to get new players interested, you're a terrible game maker, an idiot, a shitty businessman, and an overall dope. You're quite literally saying that the only population of possible customers to go after is the base that already exists, but of course people age out of this cohort, or die, or lose interest. Forget needing new players to grow, you simply need them if you want to survive. If everyone took this attitude, nothing new would get made, no new players would get interested, and the genre (any genre, for that matter) would die a shitposter's death.
This is a bad post and you should feel bad.
Seriously? Is this your first time encounter with steam's curator/recommendations system?That's the official codex review? ~30 words?
Seriously? Is this your first time encounter with steam's curator/recommendations system?That's the official codex review? ~30 words?
Seriously? Is this your first time encounter with steam's curator/recommendations system?That's the official codex review? ~30 words?
Frankly, yes... by your answer I see it's the norm. So who writes these?
urmom