lastly, I find your brushing off Wiz 4 as "very original but... (unimportant due to lack of) engine advancement" to be quite telling.
Wiz 4 is inarguably the most geniusly designed Wizardry game of all time and its maps (which are 20x20...) are without a doubt the very best designed maps a player will find in any of these types of games.
The fact that you place more importance on "engine stuff" tells me that we appreciate completely opposite things. I could care less about a talking NPC that tells me to find a flute down a well which is stolen by a ghost and then etc--
--no, I much rather experience the brilliance of playing thru a map like "The Ziggurat" in Wiz 4, or the mind-blowing experience one can attain when doing Wiz 4's "true ending" playthrough, which literally ends with the game breaking the 4th wall and taking the player along for a kabbalistic ride to the tree of life and beyond... all the way to under a tree, a tree whose shade makes the game's protagonist ponder what the meaning of playing a game like this means in both in-game conception and also the pondering of man and the divine.
But, yeah, you're right, the lack of engine improvements in Wiz 4 automatically mean it is inferior to Bradley's later output. My bad.
Wiz 4 is inarguably the most geniusly designed Wizardry game of all time and its maps (which are 20x20...) are without a doubt the very best designed maps a player will find in any of these types of games.
The fact that you place more importance on "engine stuff" tells me that we appreciate completely opposite things. I could care less about a talking NPC that tells me to find a flute down a well which is stolen by a ghost and then etc--
--no, I much rather experience the brilliance of playing thru a map like "The Ziggurat" in Wiz 4, or the mind-blowing experience one can attain when doing Wiz 4's "true ending" playthrough, which literally ends with the game breaking the 4th wall and taking the player along for a kabbalistic ride to the tree of life and beyond... all the way to under a tree, a tree whose shade makes the game's protagonist ponder what the meaning of playing a game like this means in both in-game conception and also the pondering of man and the divine.
But, yeah, you're right, the lack of engine improvements in Wiz 4 automatically mean it is inferior to Bradley's later output. My bad.