Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Review RPG Codex Review: Jagged Alliance 3

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,178
Played a few evenings and this fucking ass scrumble bullshit turn is killing it for me. Like, I enjoyed both nuxcoms and somehow got used to its pod system despite the fact they are xcom games, but actually different, you know? Here we have so much in common on one hand and they implement such annoying changes to the core stuff? Idk maybe if it wasnt JAGGED ALLIANCE game I'd swallow it but as it is along with many other poor desicions here and there it just repulses me. The most stupid thing with this scrumble horsefuck is (apart from Roxor said, when it might happen across the whole map) that you can, still, in fact, like in review said, set up an ambush through overwatch (very similiar, again to how it was in nuxcoms btw) but that would be tiresome and less effective. So why make this annoying crutch anyway then? Ugh. I hope there'll be a mod and then I would play this except when your whole game was balanced around that... Nevertheless, other shortcomings aren't that dealbreaking for me although there's plenty.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,873
Strap Yourselves In Pathfinder: Wrath
GiMYwC6.png
Aw8k4Qi.png
Ahhh, this aged like fine milk.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,793
Location
Danzig, Potato-Hitman Commonwealth
I hope there'll be a mod

Are there mods yet?
For basic stuff there seem to be, but didn't see anything regarding scramble or anything more complex than "rebalancing". I'm playing with the bleeding mod myself from the steam workshop, since it seemed from the first hour or so of playing that bleeding is special and no longer something that happens almost all the time from bullet wounds like it did in JA2.

Combined with the vanilla game setting that enables gimps stats from wounds it turns the combat into a very nice lethal experience where you really want to avoid getting hit or need to patch up wounds ASAP during combat. It does skew the game more into the direction of overwatch-based ambushes though, but one can argue that is realistic.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom