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Codex Review RPG Codex Review: Jagged Alliance 3


Oct 21, 2019
Played a few evenings and this fucking ass scrumble bullshit turn is killing it for me. Like, I enjoyed both nuxcoms and somehow got used to its pod system despite the fact they are xcom games, but actually different, you know? Here we have so much in common on one hand and they implement such annoying changes to the core stuff? Idk maybe if it wasnt JAGGED ALLIANCE game I'd swallow it but as it is along with many other poor desicions here and there it just repulses me. The most stupid thing with this scrumble horsefuck is (apart from Roxor said, when it might happen across the whole map) that you can, still, in fact, like in review said, set up an ambush through overwatch (very similiar, again to how it was in nuxcoms btw) but that would be tiresome and less effective. So why make this annoying crutch anyway then? Ugh. I hope there'll be a mod and then I would play this except when your whole game was balanced around that... Nevertheless, other shortcomings aren't that dealbreaking for me although there's plenty.

Lord of Riva

Jan 16, 2018
Strap Yourselves In Pathfinder: Wrath
Ahhh, this aged like fine milk.


Apr 22, 2007
Danzig, Potato-Hitman Commonwealth
I hope there'll be a mod

Are there mods yet?
For basic stuff there seem to be, but didn't see anything regarding scramble or anything more complex than "rebalancing". I'm playing with the bleeding mod myself from the steam workshop, since it seemed from the first hour or so of playing that bleeding is special and no longer something that happens almost all the time from bullet wounds like it did in JA2.

Combined with the vanilla game setting that enables gimps stats from wounds it turns the combat into a very nice lethal experience where you really want to avoid getting hit or need to patch up wounds ASAP during combat. It does skew the game more into the direction of overwatch-based ambushes though, but one can argue that is realistic.
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