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Codex Review RPG Codex Review: Jagged Alliance 3

AndrewCC

Educated
Joined
Oct 25, 2018
Messages
86
Location
RO
From the perspective of a tactical RPG, it's... decent.
If you remember it's actually an (official) Jagged Alliance game, ufff, it's pretty bad, it compares unfavorably against the 1999 base game when it comes to tactics options, but if we bring the v1.13 mod into discussion, it's actually ridiculously worse.
Slight incline if you only count the other Jagged Alliance "sequels", pure decline compared to JA2.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,225
Location
Ingrija
In that game, Thor was a vegetarian, and had a bit of a New Age vibe about him, but like most A.I.M. members, he was first and foremost a professional mercenary. In Jagged Alliance 3, however, hardly a single line of Thor’s dialogue is exempt from mentions of chakras, meditation and spiritual energy, to the point that his role as a hired killer feels entirely incidental."

If Vicky from the trailer is anything to go by, that's their Characters 101 approach to character design. Find one quirk in the bio, turn it up to 11 and build the entirety of character presentation around it. Zoomers gonna zoom.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,777
If Vicky from the trailer is anything to go by, that's their Characters 101 approach to character design. Find one quirk in the bio, turn it up to 11 and build the entirety of character presentation around it. Zoomers gonna zoom.
Lead Writer Ian Currie
Writer Daniel McClure

I looked up McClure, he's 49. Can't blame this on the young folk, it's all on an aging boomer and a Gen Xer trying to be hip (a generation-wide tic).
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
If Vicky from the trailer is anything to go by, that's their Characters 101 approach to character design. Find one quirk in the bio, turn it up to 11 and build the entirety of character presentation around it. Zoomers gonna zoom.
Lead Writer Ian Currie
Writer Daniel McClure

I looked up McClure, he's 49. Can't blame this on the young folk, it's all on an aging boomer and a Gen Xer trying to be hip (a generation-wide tic).
All the boomers are dead already, its gen X now trying to be relevant and hip
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,225
Location
Ingrija
If Vicky from the trailer is anything to go by, that's their Characters 101 approach to character design. Find one quirk in the bio, turn it up to 11 and build the entirety of character presentation around it. Zoomers gonna zoom.
Lead Writer Ian Currie
Writer Daniel McClure

I looked up McClure, he's 49. Can't blame this on the young folk, it's all on an aging boomer and a Gen Xer trying to be hip (a generation-wide tic).

Just trying to get on with their audience. Everyone knows "having a personality" in 2023 means picking some retarded quirk and building your entire identity around it. Anything more subtle and nuanced flies over the zoomers' heads.
 

AndrewCC

Educated
Joined
Oct 25, 2018
Messages
86
Location
RO
They made enough dosh it seems that the devs are incentivized to fix it themselves in expansions and sequels.
There IS hope.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,031
Steve gets a Kidney but I don't even get a tag.
Serious question.
No, really.

Will mods fix the flaws?
Yes. Perhaps not the scramble turn (depends on how dedicated the modders are), but everything else I can see being fixed by mods. There are already some really good mods out, and some that look promising if they can realise their potential (I've tried a few). Mostly it's a question of tweaking values here and there, which should be very possible. Frankly, just making enemies equally observant to your own mercs would go a long way. There is actually an AI mod out already, which claims to have the AI stealth and even ambush you. Not sure how accurate that is as I haven't tested it yet, but things are looking promising.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,405
Yes. Perhaps not the scramble turn (depends on how dedicated the modders are), but everything else I can see being fixed by mods.
I'd have to give it a serious check once all the tools are published and documented, for now I'm more inclined to leave it to folks who are more... passionate about the game.

Depends if the code handling the scramble turn is out there in the open (no reason not to if shit like drop rates, AI behaviour, etc. are there).
Just setting everyone's movement AP to zero would be a quick and dirty fix, but it might be necessary depending if there's any AI logic tied to this trigger.

Now, even If we're not allowed to diddle with that, I think another possible hackjob solution can be worked out based on Fox's unique trait.
Give it to every merc (and hide it so that it looks less sloppy) then play with the available parameters so that the scramble is delayed indefinitely,
or just enough to make it less of an issue. Again, if that doesn't break any AI logic, it's all in the clear.
If what you say is true and the AI can ambush the player back, that's a solid start to get this thing properly balanced.
(preemptively self-reported myself for harvesting rainbow ratings)
 

Kev Inkline

Arcane
Patron
Joined
Nov 17, 2015
Messages
5,094
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
"One example of where the writing falls flat is Thor Kaufman, a mercenary first appearing in Jagged Alliance 2. In that game, Thor was a vegetarian, and had a bit of a New Age vibe about him, but like most A.I.M. members, he was first and foremost a professional mercenary. In Jagged Alliance 3, however, hardly a single line of Thor’s dialogue is exempt from mentions of chakras, meditation and spiritual energy, to the point that his role as a hired killer feels entirely incidental."
Art imitates life.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,860
GiMYwC6.png
 
Joined
Sep 1, 2020
Messages
1,069
I admit I always cared more about the style, humor and roleplaying aspect of JA2 than its tactical gameplay, which I found important only in the sense that it was there and did its job (otherwise I found it highly overrated). This game looks like generic Current Year crap, I'll pass.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
261
I admit I always cared more about the style, humor and roleplaying aspect of JA2 than its tactical gameplay, which I found important only in the sense that it was there and did its job (otherwise I found it highly overrated). This game looks like generic Current Year crap, I'll pass.
That's too bad, given that this entry has far more to offer on the roleplaying / questing front than previous entries...
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Another 3d abomination!
We went from gorgeous 2d graphics in ja2:
https://cdn.akamai.steamstatic.com/...12f991baf9519a2a7907.600x338.jpg?t=1502453641

to this vomit inducing 3d shit today
And codexers are fapping to this 3d rotatable atrocity! What a joke this site has become!

Yup. Searched the review for mentions of the abomination that is this zoomer graphics style, no fixed camera with rotate-a-mole playstyle and so much other stuff missing that made JA2 great. Mediocre game at best.
 
Joined
Sep 1, 2020
Messages
1,069
I admit I always cared more about the style, humor and roleplaying aspect of JA2 than its tactical gameplay, which I found important only in the sense that it was there and did its job (otherwise I found it highly overrated). This game looks like generic Current Year crap, I'll pass.
That's too bad, given that this entry has far more to offer on the roleplaying / questing front than previous entries...

Maybe it has more "content" in terms of quests, but JA and JA2 didn't rely on those, just on the perfect mix of characters, setting and freedom. The story you made up along the way.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,405
always-has-been.gif

Always has been.


That's too bad, given that this entry has far more to offer on the roleplaying / questing front than previous entries...

Maybe it has more "content" in terms of quests, but JA and JA2 didn't rely on those, just on the perfect mix of characters, setting and freedom. The story you made up along the way.
This thing was made exactly for storyfags and rpg-lite crowd. One thing you have to put up with is that subtlety is not an option and everything must be cranked to 11.
Why they did it? Perhaps they were afraid that this year's audience won't get that it's supposed to be a pastiche (also the distinction between that and a parody being lost on a lot of folks).

Since there's a convenient, sizeable, and rather representative demo out, there's literally no point in being "that cunt" who has xir's head all submerged in the sewage that's today day politics
and has his mind all made up without even playing the goddamn game.
If I am sounding upset, yes I am. It is the cancer that's eating the dex.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
261
I admit I always cared more about the style, humor and roleplaying aspect of JA2 than its tactical gameplay, which I found important only in the sense that it was there and did its job (otherwise I found it highly overrated). This game looks like generic Current Year crap, I'll pass.
That's too bad, given that this entry has far more to offer on the roleplaying / questing front than previous entries...

Maybe it has more "content" in terms of quests, but JA and JA2 didn't rely on those, just on the perfect mix of characters, setting and freedom. The story you made up along the way.
Might as well play the demo and find out if it's for you...
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,031
Steve gets a Kidney but I don't even get a tag.
You can pretty much tell from the screenshots what the game looks like. Since I'm not a graphics whore I focused on more important matters. :dance:
 

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