Marquess Cornwallis
Cipher
- Joined
- May 18, 2009
- Messages
- 513
Good review of what was my favourite game of 2014. I agree with Felipe on that the way it's designed calls for more starting over than its semi-randomness can reasonably support (and it can support quite a bit before it gets kind of tedious); one way to do it would be to go easier on the meta-knowledge requirements (like in the CYOA sequences), but I'd actually opt for a couple of storyline-based checkpoints (two would be fine, or even just one in Detroit) to save the game. It certainly beats regular save-scumming ("save manager" is the top sticky thread on the official forums) or spoilers and I think it'd be a good fit for this type of roguelike hybrid.