Furthermore, while the game is technically more difficult than its predecessor, it doesn’t remain challenging for too long. The level cap in Deadfire is 20, and around level 11 you reach a magical turning point where you can faceroll anything in your way, except for a handful of end-game fights, mostly against vampires (sorry,
fampyrs). Whether you do that via select all -> left click or party AI settings that play the game for you is your choice, but needless to say neither is particularly exciting.
From what I’ve gathered, the level 11 cut-off for difficulty is universal no matter the difficulty setting too, and these are fairly robust. Apart from the four difficulty settings from easy to path of the damned, you can also activate level scaling either up or down (if you’re a fan of daedric brigands) and toggle various features such as area/encounter difficulty indicators. I played on veteran (hard) so I can’t personally speak for path of the damned, because I’d have to be damned stupid to try it after seeing it in action in PoE1, but various folks’ opinions seem to indicate that PotD only makes a difference for the phase when difficulty still matters, and after that the level 11 cut-off point neuters it just the same.
and
But finally we have the cherry on top. If you hate having to face even a modicum of challenge and the awesome buttons at your disposal are not enough to get you through the night, Obsidian are happy to supply you with the Empower function. Empower can be used once per encounter and a few times per rest by any character to either recharge half its spell and ability points or use one ability as if it were cast by someone 5 levels higher. Typically this means wiping out entire mobs with one empowered fireball.
I recommend not using the Empower function.
https://rpgcodex.net/content.php?id=10984