The game I like is just like Beethoven and the games you like are just like Justin Bieber. Behold my insurmountable wit in my striking analogies.You're a fucking liar and I can't believe you can write lies like that without feeling bad. It's no different from saying Britney Spears made music as good as Bach did. You tasteless moron.
Nah seriously, fuck you you retarded newfag. I hope you are raped by a horde of niggers with spiked dicks and die of cancer. You're disgusting. Go pollute the Bethesda forums or something, shit eater.The game I like is just like Beethoven and the games you like are just like Justin Bieber. Behold my insurmountable wit in my striking analogies.You're a fucking liar and I can't believe you can write lies like that without feeling bad. It's no different from saying Britney Spears made music as good as Bach did. You tasteless moron.
FixedIf there's anything Pillars has, it's soul,both figuratively andliterally
Pillars has so-so quests, good music, good atmosphere and boring combat. I can see the complains that the setting is a bit too generic, plus it executes bad on what it's going for. If it was released in 2003 by Troika everyone would be changing his tune about Troika.
Stay mad
Nah seriously, fuck you you retarded newfag. I hope you are raped by a horde of niggers with spiked dicks and die of cancer. You're disgusting. Go pollute the Bethesda forums or something, shit eater.
- flatness of the character creation system
- generic-ness of the setting, to play it safe financially
- features such as camping supplies et al., which were shoehorned in to prevent scummy play, not actually preventing scummy play, instead just being stupid
- opting for RTwP was a mistake (this turned [heh heh] out to be truer than I thought, since, as many worthies have pointed out, it's obvious Obsidian desperately wanted to make a TB game)
such as with the shit-tier fan fiction everywhere
It's merely trying to incentivize non-scummy shit.
Wow. This discussion got weird.
Wow. This discussion got weird.
BTW, Lords of the Fallen does this by adding a 1% XP multiplier for every enemy you kill. Kill 30 enemies without resting and the next enemy you'll give +30% XP, and so on.This is the opposite of what should have been done, which would have been to reward the player in some way for fighting long periods without resting
good combat
BTW, Lords of the Fallen does this by adding a 1% XP multiplier for every enemy you kill. Kill 30 enemies without resting and the next enemy you'll give +30% XP, and so on.This is the opposite of what should have been done, which would have been to reward the player in some way for fighting long periods without resting
The issue with those kind of games, though, is that it ends up punishing you by making the game too easy. So you begin by doing this for the challenge and are glad of the free XP, and then you realize that you ended up making 'hard' 'easy'. And given your complaint about hard, well.BTW, Lords of the Fallen does this by adding a 1% XP multiplier for every enemy you kill. Kill 30 enemies without resting and the next enemy you'll give +30% XP, and so on.This is the opposite of what should have been done, which would have been to reward the player in some way for fighting long periods without resting
If there's anything Pillars has, it's soul, both figuratively and literally
Pillars has good quests, good music, good atmosphere and good combat. I can see the complains that the setting is a bit too generic, but it executes well on what it's going for. If it was released in 2003 by Troika everyone would be ignoring its flaws and looking fondly on its strengths, just like you do to the Troika games already.
Stay mad
You didn't really think this through, did you?Sounds like a bad idea to reward someone for playing well by making the game easier for them, in action games at least.
I think the lesson here is that kickstarter isn't charity and isn't hobby patronage just a different way to do preordering and as on AAA preordering you can be fucked pretty hard. Once the money is on the hands of the developers they have a freedom that they can misuse and the temptation to misuse can be big, especially on the case of Obsidian that cleary had and still has difficulty changing the AAA identity to a new indie identity that they are scared as shit to assume.
On the bright side - I pirated W3 expecting it to be shit and just to try it out for its graphics and I ended up buying it because I thought it's worth it after having played for 20-30 hours. I still wouldn't count it as an RPG though. I bought Underrail's alpha 13 after I learned about Underrail from this forum and I've been very happy I did that. I bought SitS and haven't played much yet, still waiting for more patches, but the game is very solid. I also played the AoD demo and my impressions are so good that I've bought the game but won't touch it at least until its final release.
You didn't read his post, did you.This. We need to support our home-grown talent for our own good. Do this in the best way you can, either buying more units or by word of mouth. Don’t waste your money with AAA games. They don’t need your money, even if you happen to enjoy one of them just to screw around. With the same amount of money you buy one unit of TW3 you can buy Age of Decadence, Underrail and Serpents in the Staglands, and still have some pocket change to invest in other cool projects, such as Icy - Legends of Eisenwald also sound really cool, but I didn’t play it yet. That way we can have real fun playing the games we like instead of having just the smaller pleasure of picking out their flaws and bitching about developers.
If there's anything Pillars has, it's soul, both figuratively and literally
Pillars has good quests, good music, good atmosphere and good combat. I can see the complains that the setting is a bit too generic, but it executes well on what it's going for. If it was released in 2003 by Troika everyone would be ignoring its flaws and looking fondly on its strengths, just like you do to the Troika games already.
You didn't really think this through, did you?Sounds like a bad idea to reward someone for playing well by making the game easier for them, in action games at least.
From the times immemorial, the reward for playing well has always been making game easier, especially in action games, unless it was some kind of weirdo game.
Play well and don't die = retain all the power-ups and kill everything easier, or at least have more lives/health to deal with harder stages later on.
Play well and kill more enemies in a row = get bonus points (usually meant extra life at some point) or some other reward.
Play well and explore a hard-to-reach or secret area = get some bonus.
Play well and defeat an optional hard enemy = get some bonus.
EDIT: Come to think of it, that's one of the main reasons the old games are so enjoyable - they reward effort. Unlike modern games that foster mediocrity via "no player should lose" mentailty.
You didn't read his post, did you.This. We need to support our home-grown talent for our own good. Do this in the best way you can, either buying more units or by word of mouth. Don’t waste your money with AAA games. They don’t need your money, even if you happen to enjoy one of them just to screw around. With the same amount of money you buy one unit of TW3 you can buy Age of Decadence, Underrail and Serpents in the Staglands, and still have some pocket change to invest in other cool projects, such as Icy - Legends of Eisenwald also sound really cool, but I didn’t play it yet. That way we can have real fun playing the games we like instead of having just the smaller pleasure of picking out their flaws and bitching about developers.
Oh hurr, yes, absolutely, they have no running expenses and no needs to show investors and suits that this is what the audience wants instead of Call of Duty. Flawless logic, friend.You didn't read his post, did you.This. We need to support our home-grown talent for our own good. Do this in the best way you can, either buying more units or by word of mouth. Don’t waste your money with AAA games. They don’t need your money, even if you happen to enjoy one of them just to screw around. With the same amount of money you buy one unit of TW3 you can buy Age of Decadence, Underrail and Serpents in the Staglands, and still have some pocket change to invest in other cool projects, such as Icy - Legends of Eisenwald also sound really cool, but I didn’t play it yet. That way we can have real fun playing the games we like instead of having just the smaller pleasure of picking out their flaws and bitching about developers.
I did. I just argued that he shouldn't be buying AAA games because they don't need our money.
You didn't really think this through, did you?Sounds like a bad idea to reward someone for playing well by making the game easier for them, in action games at least.
From the times immemorial, the reward for playing well has always been making game easier, especially in action games, unless it was some kind of weirdo game.
Play well and don't die = retain all the power-ups and kill everything easier, or at least have more lives/health to deal with harder stages later on.
Play well and kill more enemies in a row = get bonus points (usually meant extra life at some point) or some other reward.
Play well and explore a hard-to-reach or secret area = get some bonus.
Play well and defeat an optional hard enemy = get some bonus.
EDIT: Come to think of it, that's one of the main reasons the old games are so enjoyable - they reward effort. Unlike modern games that foster mediocrity via "no player should lose" mentailty.
Nope, I meant exactly what I said, and I dislike the design of the older Castlevanias or shooters like Gradius for this very reason. For one, they effectively sabotage their own mechanics - it's pointless to have multuple extends in Gradius if you can't recover once you die in one of the final levels, for example. Secondly, this kind of difficulty scaling makes noone happy - a beginner will be frustrated because his mistakes are punished so harshly, while a veteran will find little challenge as they breeze through the game on the strength of their stacked powerups and resources.
Funny that you would mention the idea of scoring by killing enemies in a row - this is a characteristic feature of the Dodonpachi games, and those games do, generally speaking, give you more resources the more you die, and become more difficult as you score. Not to mention games with truly crazy rank like Battle Garegga, where it's often preferable to suicide, as playing with multiple lives in stock makes the game too difficult.
Lol. Such exchanges are one of the main reasons I stick around in this forumI hope you are raped by a horde of niggers with spiked dicks and die of cancer.
Jesus. Did Pillars of Eternity kill your parents? Get a grip.
The only reason why I'd ever go to a Bethesda forum is to commit account kamikaze to call them all retards.
I see your point, but I can't agree with the version that Obsidian had their hands tied by the KS goals which Obsidian themselves proposed in the first place. A few points:Funny, from where I'm at it looks more like the exact opposite. Pillars would've been a better game had they not had to go in so many directions at once, trying to honor the stretch goal and backer reward promises they made in the KS. Drop Caed Nua and Od Nua, lose the dumbass backer NPC's and their hundreds of interchangeable "unique" items, drop two or three classes, and they could've used the resources they wasted on that getting stealth and crafting right, and getting the numbers working without having to nerf the fuck out of everything. With a publisher, they could easily have cut them as soon as they realized they were overstretched. With the Kickstarter, they were fucked from the start.
You're arguing with someone who named themself after a Final Fantasy character.Wow. This discussion got weird.
I shoehorned in the bit about Josh being an ultra-liberal to incentivize you to understand why PoE is banal-shit-boring.
Regardless of his worldview, I'm quite serious when I say that he seems to seize on the most obvious solution to any problem.