Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,881
Because they suck at budgeting, and no other reason. If you budget properly, and achieve the funding goal, then you're set. The behaviour you're condoning is double-dipping; market your KS for one audience, take their money, then make a game for a completely different audience, and take their money too. I don't think I need to explain why this isn't exactly going to lead to a great CRPG revival.You absolutely can lose. Kickstarter projects have failed in the marketplace and their developers gone bankrupt or abandoned further projects of the type.
After designing the KS itself to take their money.Yes, I am stating that mid-sized "genre resurrection" Kickstarters are practically calculated by design to disappoint the hardcore.
Do you see any problem at all with this?
In any case the logic you're presenting isn't even specific to CRPG KS. Broken Age hit on exactly the same tune. Tesla Effect almost seemed like it might go this route. It made some concessions towards it, and I'm not happy about some of them, but the reason I consider it to be the best Kickstarter is that Chris Jones et al were smart enough to stick to certain core tenets. I'm sure they could've sold a lot more copies post-release had they gone a different direction. I'm also glad they didn't because they delivered a good game, a good Tex adventure, and they ended a 25-year-old series on a high note. They won't revive the FMV genre, but then a Walking Dead-style commercial success would've revived it as much as Mass Effect revived the turn-based blobber.
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