Good review. I agree with most of it but some points are overdramatization in
Darth Roxor style. I liked the in dept explanations and no use of spoilers.
The main problem is if you were expecting a full fledged rpg you were already missing the initial intention. The main influence was the SNES shadowrun game, secondary the genesis game and tertiary X-com. The shadowrun console games were just that: console games. As in action games with some rpg elements.
The genesis game added actually some nice rpg elements from the pnp game like ammunition, security cards and outlawed weapons and hiding them and the like on a very simple but effective basis. That is missing in Shadowrun Returns but I guess it can have a comeback in Berlin.
All in all Shadowrun Returns is an interactive novel with combat in some charbuilding in between but lacks the true rpg feel because of it's total linearity. That being said the greatest strength is the writing accompanied by the artwork and music. This three elements carry the whole game. The combat and rpg mechanics can need some tweaking but overall are satisfying for me.
For 20$ I say it's totally worth the price if you like shadowrun or cyberpunk (and you can get over the magic ofc... pussy).
General Improvements besides get rid of bugs would be:
- runners can permanently die (preventing this would be a better way for a doc wagon contract instead of extra heal)
- other runners can heal the main char
- more cyberware
- more sidemissions
- more interactivity with the environment (with choices and consequences)
- harder difficulty
- an initiative system; being the quickest was always VERY important in Shadowrun (a samurai without reflexboosters was laughable)
- a perception skill which allows to notice this extra cash, heal kits and the like lying around or offer additional quest solutions
- a stealth skill and an alarm system similar to the matrix
- more use for the biotech skill; maybe introduce some bioware (lol) or allow to brew your own combat drugs?
- better safe system; you should be able to safe your game outside of runs. In runs I would like not being allowed to safe.
If these improvements (or most of it) get in Berlin dlc or another big update I will shovel some additional money to Hairbrained besides getting the dlc already for free.