There's only one X-Com in my book.
This is something that I found very retarded. Not only do they generally have p. low karma pool but you have stuff like mages with points in throwing weapons. Fucking why.the enemies in the campaign have incredible shitty stats(no wonder it is so easy).
*leaves cover for no reason running through an enemy shaman conjured field on the way*
Can modding make the AI play smarter or can we only increase the difficulty by making enemies stronger?
Actually it's the other way around: none of the systems necessary to make a complex RPG are in place and campaing makes full use of the tools provided.all the systems necessary to make a complex RPG are in place but the campaign don't use the game mechanics fully.
Actually it's the other way around: none of the systems necessary to make a complex RPG are in place and campaing makes full use of the tools provided.all the systems necessary to make a complex RPG are in place but the campaign don't use the game mechanics fully.
There is no inventory system to speak of to justify varied looting.Actually it's the other way around: none of the systems necessary to make a complex RPG are in place and campaing makes full use of the tools provided.all the systems necessary to make a complex RPG are in place but the campaign don't use the game mechanics fully.
On the campaign:
There is no looting
You cannot add add new items via the editor. And what would it change? You have literally 3 equipment types: consumables, weapons and armour. Hardly any reason to give player tonns of equipment options.There is a substancial lack of equipment options
Cannot be changed via editor other than statistical increases.The combat is banal, shit boring
Why would there be any? Game cannot remember states of static objects within the area, and trigger-coding every area for this sounds like a waste of time when you can simply... not use them again.There is no traditional fully explorable hub area (you can't even return to the area you left)
Shrug, they are still there.Most skillchecks are very limited
There's at least one real sidequest.There are no real sidequests
Only if you're an elf, who have +1 CHA thus unlocking first etiquette automatically.Your only “social” skills are your etiquettes – you get one by default at the start
That Inept Developer That Shall Not Be Named that essentially defrauded a whole bunch of backers recently.
Berlin campain comes out in October. Just treat Seatle as part 1 in an episodic format.I give this game a 2 out of 5. It was over too quickly, too suddenly and left me feeling unfulfilled yet vaguely satisfied- like a shoddy blowjob, I guess.
Imagine what David Gaider could do with that editor...All right. Let's go meet Love Wyrm.
Well, we already did, but you know, I'd like to meet him in a more intimate setting...
Judging by the game, the shit new one.You mean the original X-Com or the shit new one?If you liked X-Com, you will like this game. Not shit.
A very good review, Darth Roxor.
Will try and play the game in November.
Say, we're on November. Did the Berlin Campaign come out already? How is it?