This game is a sad topic for me to discuss, because this isn't a case of overall mediocrity like so many others released lately. Tale of Wuxia has so many
good parts and even some great parts and it infuriates me that all these parts fail to come together in a meaningful way. Finished the game yesterday and the final battle is
beyond insulting. Arbitrary bullshit cranked up to eleven. You don't win because of your tactics or char building strategy, you win because you're supposed to wait for Big Brother to go down and then come back up by the Power of Friendship™. That's the turning point. Then Poison Dude says some mean things (which I honestly couldn't really understand due to how awful the translation is + I wanted to be done with the game) and...VOILA! Your MC now deals 100% extra damage. Why? Because...whatever, who cares at this point? Poison dude comes back to life in his younger form, because apparently he is the ONLY character with a younger model and devs thought "hey, let's use this shit for...SOMETHING, right?".
My ending was also a bit disappointing. No romance epilogue with Flower Girl, despite all the trouble I went to
get the best sword style in the game romance my super awsum chink anime-waifu. I could've just reloaded, but there is simply no way in hell I'm playing that idiotic final battle again. At least I got to meet some colorful NPCs:
Can you imagine how ridiculous it would be if you could switch styles without this penalty and use the strongest moves all the time? It would make absolutely each and every fight trivial. I'm pretty sure you could literally keep up invulnerability indefinitely if that were the case.
A team that actually knew what they were doing would balance the game around being able to switch styles. My main issue with the game is that I first looked at the 3 skill slots and thought to myself "well...it must get more complex than that, right...?". Wrong. It doesn't. This game's "tactical combat" makes nu-Xcom look like rocket science. Character system is undeniably interesting, but it leads to a pretty run-of-the-mill-baby's-first-rpg combat system. It doesn't even feature saving throws, debuffs always succeed.
There's no such thing as "best moveset".
I'm gonna stop you right there. I'm perfectly fine with an endgame style being better than whatever first style the Master teaches you when you're just a scrub, but the
intro cutscene sets up an expectation that is never fulfilled in-game. You can't argue with a straight face that a style featuring Killing Momentum/Dual Strike/Combo/Invulnerability is somehow comparable to another that doesn't feature these things. No...just, no. I played the game with swords and the style you learn as a reward for following Flower-Girl's routine is undeniably superior to any of its predecessors. Oh, according to some dude on Steam, there's another end-game style: Incel Blade Mastery, that is acquired by not pursuing any romances and staying home practicing the blade during valentine's day which sounds pretty cool and accurate except...it requires a patch that was never released for filthy westerners. xD
Oh, and speaking of swords, how come these chink clowns couldn't be bothered to put a "Type: " on their weapon description? Good luck trying to figure out which weapons are considered swords and which ones are considered "Broadsword/Blade" by the game. And before you get cute: the Katana is a BLADE, not a sword. Lel.
You only "have" to do this if you're intent on having your playthrough 100% min-maxed and will get butthurt if you miss even the tiniest fraction of content, and I'm afraid if that's the case, then something's wrong with you, not with the game. What happened to discovery and replayability? You might as well ask for a quest compass to direct you to all the bestest outcomes.
If that were the case I would've gone for the ET event, obvious best way to min-max. Try harder. Unless you're playing at the lowest difficulty, the early to midgame features a lot of tough fights. I re-rolled twice at the Docks fight in Hangzhou simply because I realized my char was way behind the power curve, probably because I missed some "power pills" in the very first village. To me this isn't actually a bad thing, I like the challenge, but if you don't see the obvious result (pushing player towards metagaming out of necessity) then you can't be helped.
I played the game blind, had fun and beat it. Not at once did it feel to me like the game "assumed" I needed to have meta knowledge, what kind of stupidity is this even.
Right. You also played on Grandmaster and got the True Ending + Harem.
NO. Tiger Claw dudes on the boat are IMO a very good mid-game "progress report" for your character and I sincerely doubt you beat them first try on a blind playthrough. Their boss has a one-shot grenade, you either know about that ahead of time and try to finish his goons with your goons (so MC and Red Lady can still take a turn) OR you're pretty much screwed. That and you need a strong build up until that point, otherwise you lose because your numbers aren't high enough. Again: NOT. BEATABLE. WITHOUT. META. KNOWLEDGE.
Bottom line: game isn't bad, but it sure as hell isn't any kind of "hidden gem". It's more like finding 20 bucks under your couch. Cool, sure, but you can live without it.