Played it after reading the review. Didn't really like it, mostly because of the writing, or maybe it's the translation.
-There’s so much pointless text shoved in this game. It completely destroys any sense of pacing. Editing it down to 50% and fixing the poor translation would help so much. I end up skipping important information because it’s mixed with heaps of poorly translated Chinese basket weaving trivia. Maybe if I had the proper historical background to contextualize some this it would be more interesting, but I don’t, and the game doesn't offer it. I’m not sure if the writing is bad or if it’s the translation, but I suspect it’s the latter because every dialogue sounds like robots trying to masquerade as humans. By the end of it I started skipping even basic conversations.
I got to end of the second year and realized I didn’t care about any of the characters, including my own, and there was no plot to keep me interested. The writing is pretty much why I stopped playing, and the game doesn’t work when I skip text.
- I wish they removed all free roaming from this game. It’s all just a big menu in disguise, and fails to deliver anything that wouldn’t have been better delivered through an actual menu. They clearly lacked the resources to create an engaging virtual world to explore. You also can’t quickly skip the free roaming parts in replays.
- The raising sim elements are really fun. The exploration here actually felt meaningful. In an ideal world this repayable game would have a “skip seen text” feature, and than having all the exploration in here would make the game truly repayable.
- The combat is fun because of all the varied stats, meaningful buffs and debuffs, and all the fancy attacks. Shame there’s isn’t more of it.
- The way the non combat skills mix into the rest of the game is really good. Stats in general all seem important, usually after two hours of playing I know which are the dump stats, but here everything feels relevant to a different degree.
- The C&C is nice. It’s achieved by using a timer. The game is perfectly fine even if you ignore the timer and do whatever interests you, but you probably won’t enjoy the game if you have a timer-phobia.
- The cartoon portraits are so ugly. It’s better to have two portraits of the more realistic style than those awful blobs. VNs are better with three nice portraits, than ten ugly ones. The writing is more important than the visuals.
- I wish there was a surrender fights button.
- The mini games are fine conceptually, some are pretty bad tough. Hunting, 2048 blacksmith, cooking, and painting are ok. None are good enough for how much the player is encouraged to grind them.
- I like the randomized character creation, with the randomized traits. Makes it feel like more of a character you role-play, rather than a min-maxed machine.
There’s a really interesting game underneath it all that mixes a raising sim with an RPG in a way that feels far more involved and interactive than Princess Maker games. This design can be copied and refined into a great indie game, but when playing Tale of Wuxia, at least in the English version, it all dies under the sheer amount of bad content it’s attached to.