Prime Junta
Guest
it's somewhat challenging in the oldwalls
Um... where? I didn't rely on AoE attacks much, AoE spells even less, and the Oldwalls fights were just as grindy and same-y as everything else. Yeah sure there were a couple of bosses but all there was to them was to pull back a little so you could whack the scrubs one by one, then go after the lone boss, while healing as applicable.
I sometimes just wonder who and how playtests combat in RPGs. Remember Slicken in PoE? I mean, being a playtester you would at least try 1st level spells.
The first betas of Pillars were utterly, hilariously broken. Slicken was the least of the problems. There was that one build where chanter summons never expired so if playing one you would end up a mini-Lord of Darkness commanding a skeleton army and faceroll everything. At that point it was barely playable; Obsidz playtesters hadn't even started on it.
The biggest ability derp that made it into production was the way low-level spells would become per-encounter for Vancian casters when they hit level 9 etc. It took them a while to fix that; the "spell mastery" thing where you only get to pick one is much better.