Jaesun
Fabulous Ex-Moderator
So THAT is Drog's new alt.
Mark Morgan is only as good as the artists he's ripping off. Fallout's OST was good because it ripped off Aphex Twin. I don't know who he ripped off for WL2 but he clearly picked the wrong target.
But I've got at's entire discography, and the songs aren't nearly as recognizable as fo ost.
Thanks eric. I've given your post my first ever brofist.
Looking forward to seeing this well written piece added to the review.
I mean, if you were hearing it now without the provided context, you'd be mistaking it for the actual FO track.
Also, Grass from AT is vastly superior to the copy.
The only reason why you think Fallout's ost is bla bla bla bla bla and on and on and on.
you are easily amused, infinitron
I don't know if this is a fair statement. I'm aware of the similarities between songs but we don't know the context or circumstances of their use. Game development can be a murky process. If these were placeholders that were used before he could make something else or he was told to make music like Aphex Twin and never finished it, that changes the context completely. It's not professional, but it doesn't necessarily reflect on Mark Morgan himself. Unless we can certify that it was his intent to plagiarize and this isn't some kind of managerial oversight, I don't know if I can agree.Mark Morgan is only as good as the artists he's ripping off. Fallout's OST was good because it ripped off Aphex Twin. I don't know who he ripped off for WL2 but he clearly picked the wrong target.
I didn't compare the Wasteland song from any track from Fallout. I said I felt like I'd heard it in many other games.eric_s I don't think it's really fair to compare a piece of combat music (something Morgan has never been particularly known for) from WL2 with an ambient theme from Fallout.
I didn't compare the Wasteland song from any track from Fallout. I said I felt like I'd heard it in many other games.
I thought you were confusing one of Nikaido's posts with mine, a direct track-to-track comparison. Sorry. I think my comparison was appropriate though, since I was comparing their character, their distinction from other music. Even though I didn't remember that song, it stood out the most to me from all the other songs on the soundtrack.I didn't compare the Wasteland song from any track from Fallout. I said I felt like I'd heard it in many other games.
...right after saying you didn't feel the same way about tracks from Fallout.
FWIW, I agree with you that FO's tracks were particularly distinctive, but I also think that's a Fallout-specific thing, not an "old Morgan" vs "new Morgan" thing. His tracks from PS:T and other games he made back in the 90s aren't super-duper-memorable either (though all are quite recognizably Morgany).
PS:T music is definitely super-duper-memorable.His tracks from PS:T and other games he made back in the 90s aren't super-duper-memorable
PS:T music is definitely super-duper-memorable.His tracks from PS:T and other games he made back in the 90s aren't super-duper-memorable
While PST music is more hit and miss, i like the hit parts better than Fallout'sPS:T music is definitely super-duper-memorable.His tracks from PS:T and other games he made back in the 90s aren't super-duper-memorable
It's memorable (all of his music is), but is it as distinctive as Fallout's? Not really. And the combat music is pretty banal (hence my earlier remark).
Here's a discussion I had about this with somebody else: http://www.rpgcodex.net/forums/inde...g-music-for-fallout.93640/page-3#post-3439757
While it is acceptable to complain on forums that a game failed to meet your own standards (either an ideal RPG that doesn't exist or your favorite RPG), it's not acceptable to do the same in a review. When I criticized Oblivion, I didn't compare it to Fallout and Planescape. I compared it to Daggerfall and Morrowind, two games made by the same company. WL2 should be compared to WL and 'old-school' games since it never aimed to emulate Fallout or JA2.Review is way too favorable. While i think, we should hold the game in high regards, for being desinged as true RPG and the kickstarter glimmer of hope, that brought us more games to play - we also should be honest to ourselves about the overall quality.
1. Stats and Skills are "solid foundation". What, for WL 3? Because in this game the system is pretty simple and there are no requirements/checks/dependecies between stats/skills/gameworld.
2. Difficulty level should've been mentioned. Because on Seasoned there are no difficult fights. So raving about having to reload and rethink "strategy" is questionable. Add dumb AI to the mix and combat is pretty mediocre.
3. Detrap/open random junk loot crates for a big chunk of gameplay is not a very good skill usage design.
4. Was mentioned before, but the technical side of things was bad.
Still i enjoyed the game more than anything we had in recent years - tells you how starved the market is. So while it's fine to be enthusiastic about the game, we should not forget what truly is. Especially while the reviewer is about to release something like that.
The character system is very good. The best I've seen in years.
It's not about comparing it to other games. It's about analysis of an RPG system. I cannot understand how a shallow system can be solid. The game is released, you know, what do you mean by "tweaking" anyway? Mods?While it is acceptable to complain on forums that a game failed to meet your own standards (either an ideal RPG that doesn't exist or your favorite RPG), it's not acceptable to do the same in a review. When I criticized Oblivion, I didn't compare it to Fallout and Planescape. I compared it to Daggerfall and Morrowind, two games made by the same company. WL2 should be compared to WL and 'old-school' games since it never aimed to emulate Fallout or JA2.
Is this really the Codex ?