There is no doubt that level scaling is cancer.
But for one thing, the scaling was not as horrible in Skyrim as it was in Oblivion. Furthermore, you can easily change that scaling issue by mods. And last but not least, you could do what I did and just change the fucking difficulty slider. Seriously. As soon as I noticed that I got bored with dragon fights, I changed the difficulty and the next dragon I came across kicked my ass. Problem solved.
That's amazing. So now instead of it being meaningless to lvl up cuz it's so easy, it's meaningless to level up because it's always hard. And by hard I mean you need lots of money to stuff your face with 40 potions in every combat and then you're fine. The difficulty slider is retarded and the first time I saw it was in Morrowind and I said to myself...hmm this is strange, why a slider? Surely the difficulty is about the amount of enemies, tactical challenge and AI being improved, quests being harder, so how do they manage to do this with a slider?
NOPE FUCK YOU, WE GIVE THE ENEMY +200% HP +50% DMG AND -50% DMG TO YOU, AHAH. YOU CAN SLIDE IT UP TO YOUR PREFERRED AMOUNT OF INCONVENIENCE!
Amazing difficulty setting, truly changes the gameplay experience.
I can sort of understand that Requiem MIGHT make it a challenge but..why the fuck would you want it to be a challenge? Challenge is only good when it's followed by a reward and a sense of satisfaction. How the shit is the Gamebryo engine able to provide fun combat? Because the game is so big and cluttered with useless trash, because the quests are fucking horrible, the voice acting and graphics are horrible, making the game harder in a relatively non-retarded way doesn't automatically make it fun.
Here's what I'd like Skyrim to play like:
Gothic eh I mean
New engine so that the combat is enjoyable. Preferably something not shit.
New voice acting by people who give a shit and have interesting voices.
New writing so that reading the dialogues is a pleasure.
New interface, completely. I'm now playing Might and Magic X which isn't even that great, but let's say we put that in.
Now that we have a mildly interesting world, let's change the gameplay to not shit as well.
Nothing ever is level scaled. Quest are cut by 90% and are now rewarded with powerful or interesting items or character points. Cities are cut by 50% and those that are left are packed to shit with every 2nd character having an interesting dialogue or a quest that takes place in the immediate area, uses environment, demands a specific set of skills from the player and his character thus many of them being hard or impossible to finish for some characters, and has more than 1 solution. No fucking quest compass. Or no compass at all, even better. Only the main quest or a little few more take you around the world, allowing you to explore shit.
Now onto the enemies: There's now around 10 dragons in the game, all with a unique AI, set of skills, name and all very fucking hard to kill and guarding a significant treasure that you can use to probably buy your stupid house or waifu or whatever.
Some other stuff: the dungeons are 3x bigger, nonlinear and require skill checks to find secrets and puzzles that aren't solved by looking at the opposite wall.
No fucking dragon shouts.
Potion drinking is accompanied by an animation like in Gothic.
Follower AI changed from fucking brain dead to at least not getting in your way.
Areas walled off by different difficulty monsters thus disallowing a totally free exploration.
Cool, can you mod this shit in? Then I'll maybe play this fucking game.
I forgot, add new music and change the art direction from fake nordic to fantasy/real nordic.