unfairlight
Self-Ejected
- Joined
- Aug 20, 2017
- Messages
- 4,092
Most of the users here are Polacks, Russians or other assorted eurotrash, me included. Don't sweat it.
You made a tiny spelling error there, but don't worry, I fixed it.As a ranger, you're the sharif of the wasteland.
Wasteland 2 is, especially with the directors cut, a really fun mix between Fallout 1 and a regular combat oriented turn based game. Its a bit more linear and structured as fallout, but then again its also a much longer game, and you could even say that different parts of the game offer a similar nonlinear approach as the original Fallout did. Also there is less replay value despite offering the same kind of differing questsolutions because as you lead a whole squad, you can pretty much specialize in all important skill in one playthrough, whereas in fallout you cant play the jack of all trades and expect to succeed at everything. The writing is comparable to Fallout 2, over the top trash movie charme like mad max with lots of (dark) humour which is kinda a hit and miss. Still its much better than i expected when i started the game up because of all that ranting of fellow codexians. I also really like the fact that you can mess up in this game by simply saying the wrong things at the wrong time or siding blindly with the next best faction you come across.
Seriously, play that game. Its imho one of the best in recent years.
This is quite a traditional RPG that went under the radar and got a lot less attention than it deserved. Logic Artists clearly took a lot of influence from Fallout 1 and 2 -- time limits, map-view travel and everything.Expedition: Vikings
They also added a non-lethal toggle to combat, which was probably one of the best ideas in the game, due to how they often acknowledged that you didn't kill certain characters in dialogue and quest outcomes even if you had the option to do so. Overall I think the game is really well rounded.Expedition: Vikings
I found this lurking on Wasteland 2 threads :
Wasteland 2 is, especially with the directors cut, a really fun mix between Fallout 1 and a regular combat oriented turn based game. Its a bit more linear and structured as fallout, but then again its also a much longer game, and you could even say that different parts of the game offer a similar nonlinear approach as the original Fallout did. Also there is less replay value despite offering the same kind of differing questsolutions because as you lead a whole squad, you can pretty much specialize in all important skill in one playthrough, whereas in fallout you cant play the jack of all trades and expect to succeed at everything. The writing is comparable to Fallout 2, over the top trash movie charme like mad max with lots of (dark) humour which is kinda a hit and miss. Still its much better than i expected when i started the game up because of all that ranting of fellow codexians. I also really like the fact that you can mess up in this game by simply saying the wrong things at the wrong time or siding blindly with the next best faction you come across.
Seriously, play that game. Its imho one of the best in recent years.
The main reason I do not recommend this game is the incredibly poor DM-skills of the developers. I am not sure if the campaign this game is based on is as poor as this game, but to sum it up, probably every mistake a DM can make is in this game.
Any real live DM who would guide his friends through a campaign like this would be rightfully beaten to death.
Your characters are playing Pathfinder, they have all the relevant classes, stats, feats and rules from the game, but the GM is not playing the same game as you. You're constantly wondering about every opponent in the game trying to work out what crap the designer/GM has pulled with this one, and it very quickly becomes a chore rather than a game.
I really regret that I bought this and have put as much time into it as I have. This coming from someone who lists Jagged Alliance 2, Baldur's Gate 1&2, Icewind Dale 1&2, Fallout 1&2 as my favourite games of all time.
This could be a great game, but messing with the established material in a way that looks amateurish and with no sense of balance has ruined it.
I spared every important NPC in two playthroughs, and I can't remember any instances where it wasn't acknowledged.
Northumbria and Pictavia both have 9 quests, although I did find Northumbria's questline more enjoyable overall.
Northumbria (10)
King of Northumbria
A Tale of Two Kings
Ghosts of the Empire
Dungeon Crawl
A Mercian Connection
The Battle of Yngilwood
Fort of the Thicket
Into the Dark
The Fall of Pictavia
Here's To The Future
Pictavia (9)
King of the Picts
Mac Taidg Must Die
Wisdom of the Ancients
A Gaelic Alliance
The Princess Bride
Fort of the Thicket
Punching Through
Kingslayer
Here's To The Future