JarlFrank
I like Thief THIS much
I like Might & Magic and Wizardry, but I'm not big on the Dungeon Master formula.
The real time blobber combat always felt meh to me. It's got the franticness of real time so you gotta click click click fast, but there's not much tactical depth to it. In the end it usually boils down to step dance tactics which is kinda like circlestrafing in Quake except more awkward because it's step-based instead of seamless. I do enjoy puzzle-heavy dungeon crawls, but every single DM clone out there would be better with turn based combat akin to M&M or phase based like Wiz.
Every single one of them.
The real time blobber combat always felt meh to me. It's got the franticness of real time so you gotta click click click fast, but there's not much tactical depth to it. In the end it usually boils down to step dance tactics which is kinda like circlestrafing in Quake except more awkward because it's step-based instead of seamless. I do enjoy puzzle-heavy dungeon crawls, but every single DM clone out there would be better with turn based combat akin to M&M or phase based like Wiz.
Every single one of them.