Alex Heartnet
Educated
- Joined
- Sep 11, 2015
- Messages
- 161
Riiight, you goons want to attack the one genuinely legit company in all of Omek Prime
just because they wised up to how the wastelands work?
I guess the KJL Trading Company won't be doing any business with us this run.
Once again the game waves an ugly flag at us accompanied by a extremely low
quality radio transmission I can not quite make out.
Car movement works a bit...differently from what you would expect.
Imagine that this was somehow a board game.
Vehicles are always occupying one of these grid squares. Always. There is no 'middle of the square' or any such deal.
Additionally, weapon attack range stretches out to a certain number of squares.
As you can also see, the MCV takes up two squares. It is always in the middle
and cannot be given movement orders.
Anddd here comes the privateers. Dangit I am not done explaining how combat works
also it turns out the game wasn't lying earlier these particular privateers are considerably more dangerous then the raiders were previously
Hard Dog gets zapped by an EMP blaster.
One of the privateers has a weapon called a Plasma Cannon.
It strips the target of its armor quickly (blue meter), but does little actual HP damage (red meter). With its armor stripped like that, a vehicle takes a lot more damage from pretty much any other source.
You goons have seen Xenonauts, so you should know that is how plasma weapons work, right?
Combat in Convoy tend to be a chaotic brawl with so much stuff on the screen at any one time.
The last privateer conveniently destroys itself by ramming a wall.
...Yeah, we might of taken a bit of damage from fighting those several well equipped privateer vehicles.
The nearest camp is 44 KM away.
But depending on how much you guys the stem bolt monopoly the transport is 206km to the northeast, we could chase after it instead
The Booster Goofball is 96KM to the easy.
The other destinations are too far away to be relevant at the moment.
just because they wised up to how the wastelands work?
I guess the KJL Trading Company won't be doing any business with us this run.
Once again the game waves an ugly flag at us accompanied by a extremely low
quality radio transmission I can not quite make out.
Car movement works a bit...differently from what you would expect.
Imagine that this was somehow a board game.
Vehicles are always occupying one of these grid squares. Always. There is no 'middle of the square' or any such deal.
Additionally, weapon attack range stretches out to a certain number of squares.
As you can also see, the MCV takes up two squares. It is always in the middle
and cannot be given movement orders.
Anddd here comes the privateers. Dangit I am not done explaining how combat works
also it turns out the game wasn't lying earlier these particular privateers are considerably more dangerous then the raiders were previously
Hard Dog gets zapped by an EMP blaster.
One of the privateers has a weapon called a Plasma Cannon.
It strips the target of its armor quickly (blue meter), but does little actual HP damage (red meter). With its armor stripped like that, a vehicle takes a lot more damage from pretty much any other source.
You goons have seen Xenonauts, so you should know that is how plasma weapons work, right?
Combat in Convoy tend to be a chaotic brawl with so much stuff on the screen at any one time.
The last privateer conveniently destroys itself by ramming a wall.
...Yeah, we might of taken a bit of damage from fighting those several well equipped privateer vehicles.
The nearest camp is 44 KM away.
But depending on how much you guys the stem bolt monopoly the transport is 206km to the northeast, we could chase after it instead
The Booster Goofball is 96KM to the easy.
The other destinations are too far away to be relevant at the moment.
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