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In Progress RPGCodex Fails at Escort Missions: An Interactive LP of Convoy

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
Two to one vote in favor of swapping.

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Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
Oh yea, that aerodynamic pile of cardboard is ready!

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wut? Whoa whoa the thing actually

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Predictable.

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I hope you goons feel proud of yourselves :argh:

Oh well. Time for you lot to decide where to go next.

The omni-directional booster lies 4km...wait, what?

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NOT AGAIN :dead:

Eh, whatever, I'll just do this again off-camer

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HOW DO WE HAVE TWO SHIP PARTS

*ahem* I was going to explain this once we got close to acquiring the second part but I was not expecting it so soon.

Basically your convoy cannot carry every ship part at once and must make multiple trips. Some starting vehicles can carry more or less. We took the default unlocked-at-the-beginning one, so Hard Dog can carry up to two parts.

Seriously, is there a fix for this somewhere?! Lemme check the Steam forums

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:argh:

THIS FIX HAS BETTER WORK

--------------------------------------------

Scavenger hunt time!

This piece of the HUD

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shows how much cargo we have versus how much we can carry maximum.

You guys go back through the thread and try to figure out
at what point did this go from 0/2 to 1/2
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
We're rerolling.

:0-13:

No matter how many times I drive over the starship the game won't actually register the cargo as being delivered.

Rocks fall everyone dies

But low and behold, I follow the directions in the forum post, do a quick test-drive off-camera, and sure enough the game actually works as intended :M

Whatever let's just begin a new adventure.

Just like FTL, you can unlock new cars by achieving certain tasks. Unlike FTL, the achievements here are less luck-based...

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i don't even

...we won't be attempting achievements this run, sorry.

We have a different set of cars to drive!

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For old time's sake let's press the dice button again to see what names the game suggests

Blue Cat
Hyper Wheel
Mad Knight
Weary Duck
Ranger Six
Quad Ranger
Mad Raider
Rock Rat
Quad Bucket
Bad Max I
Big Sauce
Niner 13
Black Bucket

:mad:

Good to see the names are just as good as always.

Pick one for each.
 

Grimgravy

Arcane
Patron
Joined
Sep 12, 2013
Messages
3,469
Codex 2016 - The Age of Grimoire
Of the suggestions, I like Weary Duck for the MCV. And Quad Bucket makes sense for the four wheeler.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
So the tiny car will be Goon Squad, the heavy one Quad Bucket, and the MCV is what? I vote Road Hog for the MCV
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
Did a test run off-camera, random encounters are actually happening.
Good sign.

Our objectives are...different this time.

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We could go after this one first.
It would be stupid, but we could certainly do so.

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Ahhh....TORVAK. You lot will learn to hate these guys.

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...I assume you guys still want to :argh: their trade convoy?

also this

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Please note that we only have room for one part on this oversized van!
WE will have to make a trip back to the spaceship each and every time
we acquire a part.

The computer chip is 231 KM Southwest
The Ethanol Chemist is 197 KM Northeast
The Stem Bolt Monopoly :argh: is 202 KM Southeast
Finally, the sonic screws are 176 KM Southeast.


Since the closest objective lies to the southeast,
I'm going to get the show started and start heading that direction.

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oh lookie a radio signal ooh shiny

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Just look at the place! So innocent, so inviting...
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
'You have seen my vehicle. Now you will die.'

Save yourself the time and shoot him right away. Then see if there isn't something interesting in the garage.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
rWib1la.png

Not that we had any damaged vehicles to repair regardless...

Onwards towards the sonic screws another radio signal!

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Yep, it's the typical 'Yes/No/Shoot it" again. By now you've probably noticed that most of the dialogue encounters in the game are some variant of that.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
He was just an innocent man.
No he wasn't. He was obviously trying to lure us in, kill us and steal our vehicles. How does a man survive in a middle of nowhere without ties to any of the factions otherwise? We just shot him first.

Open channels. We must get some info on them before we decide how to best screw them over.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Hell no! That'd be just creepy! :decline:

I kil their owners and take them for myself like any honest man should.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
I am sure you guys were planning on shooting the outpost immediately after you are done talking.

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...Do I really need to ask you goons what to do?



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...Okay NOW I can ask what our course of action is.

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Grimgravy

Arcane
Patron
Joined
Sep 12, 2013
Messages
3,469
Codex 2016 - The Age of Grimoire
Check for the base for MORE LOOT!
 

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