Volourn said:LMAO
Comapring JE to Double Dragon yet trying to pretend that DL is a RPG.
In JE, the player does and can do the following:
- create a character and specialize the characters
- use three different dialogue skills that effect conversations in different ways
- complete quests in multiple ways
- interact with npcs in meaningful ways
- decide what to do, and how to do it
- make decisions that effect the game world, the PC, and the characters in the world
- earlier decisions can effect later quests in unforseen ways
But, yeah, JE is a Double Dragon retread. Idiot.
The bottom line is you don't know what a RPG is. Then again, you like DL and DS. That says everything.
R00fles!
I never said DL was an rpg, it is and always has been an action game.
Jade empire had a customization option that amounted to nothing, the styles all work out to be the same in a game more simple than patty cake. The choice of what ninja turtle to pick and their weapon usage had more of an impact on game play. The only styles that mattered where the alts that everyone had, other than that styles where eye candy. There is no inventory or equipment besides a necklace, which basiclaly equates to hearts in zelda, and zelda could upgrade his weapon also. Character devopment is on par with deciding to cum in your hand and washing it off, or cuming on the bathroom floor and whiping it up: it just doesn't matter. Character developmet was really wasted and useless code that only served the purpose of helping retards make the silly claimthat this game is actually an rpg.
As to all the choices you could make throughout the game: wow. A whopping bononza of being forced to choice the "I'm a super duper guy" response, or "I'm a big meany" respose. When those responses don't matter at all. The game is the same, the events are the same, you get one different quest going close fist, and one different going open palm. Woopity doo.
There is no role playing in this game.
And the main reason why this game is not a roleplaying game= the LAW of noncontradiction and the rule of consistency. No twitch game can be an rpg. I can't play a role and be myself at the same time. For a Jade Empire example, when the master kung-fu expert whose, character i was supoosedly playing, was kicking the crap out of the air facing away from the person I wanted him to fight, was not really consistent with his role of a master kung-fu expert. A master kung-fu expert would probably face his opponent and kick at him, because he has mastered his body movements. But since I the actual one that has complete control over his body, and he is limited by my poor reflexes and button clicking abilities, I am not playing a role. I am just playing myself. Same as in Mario Brothers and Double Dragon and Nija Turtles. In a real rpg, like Fallout, I decide how the character should react to the world, such as attack this man in this way, and my characters attributes and other variables, as well as those of the person he is attacking, and the rules of the world decide what happens. My personal traits, dexterity, button clicking, timing, and hand eye coordination have no part to play in it at all.
Because I am playing a role. Soemthing you dont do in Jade Empire. I wouldn't even say Jade Empire is an Action game w/ RPG elements. I would say that about Bloodlines, but not Jade Empire. I would say Jade Empire is an action game with an slightly interactive story (like a two branching choose your own adventure with the exact same adventure but the two branches have slightly different diaqlogue) and no rpg elements at all (since character creation, character development is pointless, and there is no roleplaying at all).
I gaurantee the not so bright, who choose to live in the land of make believe and fallacy will have some argument about how twitch action games can be rpgs. But there is no argument and no one will tackle the law of noncontradiction and the rule of consistency. The fact is I cannot play a role and be a role, and if I'm not playing a role I am not playing an rpg.
Shove that up your ass bitches.