BTW why would Fargo say this if he already knew he was being bought by Microsoft?
Brian getting bored of retirement already
Brian getting bored of retirement already
BTW why would Fargo say this if he already knew he was being bought by Microsoft?
Why not? If it was to be a Windows only release, then even restricting it to Xbox adds an extra platform.Take-Two won't allow that.
Why not? If it was to be a Windows only release, then even restricting it to Xbox adds an extra platform.Take-Two won't allow that.
As it was already said above, Indiana is a big budget multiplatform game. If MS wants it to become an Xbox exclusive they will have to deal with Take-Two first.Why not? If it was to be a Windows only release, then even restricting it to Xbox adds an extra platform.
I'm really curious what the real intension of M$ is. There are so many completely opposite possibilities.
Wanna bet that Microsoft will treat them properly and they'll manage to shit the bed by themselves once again?
Microsoft has made an another bad deal, like the thing with Nokia and the Windows Phone. And either they are attracted by decline or Wasteland 4 FP ARPG incoming.
Xbox and Windows are pretty much the same platform these days.
Dragon what?Microsoft exclusives have always been utter bombastic diarrhea since Halo1. They dont make RPGs. The last one was cancelled, it was dragonfuck or whatever. If you believe any new projects announced by obs or inx will be an rpg you have to be the kind of person who constantly buys shit from telemarketers.
I think you are underestimating how costly and hard to make a game. Even though you are right, and it's the management who wasn't working efficiently on keeping the games' scope and production goals within realistic limits and boundaries. It's easy to spend Kickstarter dollars in no time.Longtime lurker here... I registered just so I could comment in this thread.
I get why Fergus sold Obsidian, as they haven't had a hit in years. Also, Avellone mentioned that they don't budget more than 2 months in advance. That kind of myopic business practice never ends well, but Ferg and the gang finally managed get that buyout they were after for years (if gossip here and on other sites is to be believed). Props to them, I guess, they 'made it' (the quality of their present and future products is a whole different can of worms).
As far as Fargo is concerned, all that keeps rattling in my head is a resounding 'WHY?'. Wasn't he independently wealthy, even prior to opening Inexile?. I remember someone (somewhere) saying how the man comes from a banking family (can't recall if it was a thread here on the Dex, or Twitter). Anyway, why would he sell his company if money isn't an issue? All he's gaining in the process is a corporate leash, and it's doubtful the projects they'll work on under MS will be much better than their standard fare so far. People are the driving engine behind any product, and it doesn't matter how much money you throw at something if the individuals behind it aren't up to snuff. Not saying their next game will be bad, but there's a non-trivial chance it won't be good either. I mean, if they weren't able to coordinate a small and agile team into leveraging a significant amount of Kickstarter money into a well-made Wasteland 2 and Torment, then what's gonna happen when they get an influx of MS $$$ and bloat to twice the size?
And Fargo doesn't strike me as the moneygrubbing sort (not nearly as much as Fergus, anyway). So what's he after? Recognition? Fame? The prestige of running a studio that works on AAA Skyrim-esque walking sims? What's his endgame?
That's true and also sad, but I believe Fargo wanted to make something big, but without the funds it's just not possible. Good games are not made out of autonomy solely. Rather a shitload of money, self sacrificing creators, and pure luck. Although it's entirely possible that even having all of the above Fargo would have managed to mess up. In the end, there must be a reason why Interplay went down. Maybe it was not Fargo, anyway we don't know much about the whole Interplay catastrophe. Or maybe it's just me who didn't pay attention. Anyhow, I never got to know who was responsible for selling out Fallout after seeing how successful the first game was. Also, who alienated Boyarsky, Tim Cain, and Jason Anderson away.selkin
I have no idea how Fargo expects his team to produce anything of worth when they've had 16 years to do so, with almost unlimited autonomy, and all they've managed are duds.
Can't make something big without first cutting one's teeth on something small. Gotta have quality in a tiny package before you can scale it up into a bigger project. Inexile never went past this first obstacle (I'd argue that neither did Obsidian, though they manage to camouflage it better).That's true and also sad, but I believe Fargo wanted to make something big, but without the funds it's just not possible.
I'd bet on it. The man is a terrible manager.Although it's entirely possible that even having all of the above Fargo would have managed to mess up
Consoles. Look it up; they wanted to enter the console market, and aggressively pushed into it while neglecting PC properties which were feeding them money.In the end, there must be a reason why Interplay went down.
Interplay boneheads (Fargo among them). Tim spoke a bit about why he left in one of his presentations - the gist of it is that Fargo and Interplay refused to discuss royalties (fair enough, that's just business) while also allowing people who didn't believe in Fallout to run roughshod over the design and development of the sequel (dumb move). Cain got fed up with the loss of autonomy, and bailed, taking a few key people with him.Also, who alienated Boyarsky, Tim Cain, and Jason Anderson away.
Yup. But it's the nature of things - creatives getting pushed aside by suits and leeches once the money starts rolling in. Hollywood's pretty much the same story, where anything good usually withers and wanes once idiot executives get their mitts on it. IIRC James Cameron once had to go postal to prevent a junior exec from having his way with the Avatar script. Just goes to show you how unbalanced the leverage is in most industries between corporate and even superstar employees.There is no excuse for letting dimwits touch the development of the sequel though.