I totally agree, smaller, better quality games first, and scale up later.
Yeah, I watched that presentation, and Tim was quite diplomatic in a way he didn't mention Fargo, but thinking about it, Fargo must have been responsible for some degree.
I understand the original creators (Tim, Leonard, Jason and the others) wanted royalties, but on the other hand Interplay had all the rights. There is no excuse for letting dimwits touch the development of the sequel though.
I bet they could've worked out the money stuff if they'd been willing to stay, but the money was not the sticking point. They wanted creative control like they had with Fallout 1 and they weren't getting it.
From the way Tim and Leonard tell it, Fargo was generally supportive of them having creative control; when they appealed stuff to Fargo he'd side with them. But you can't go running to the CEO of a company with hundreds of employees every time you have a problem with the marketing people or the head of your division (fucking Feargus). Fargo even proposed giving Tim equal status to Feargus so that he'd have more independence within Black Isle, but it was kind of a split the baby down the middle solution that no one was happy with.
I get the impression that working on the original Fallout spoiled Tim, Leonard and Jason: they got to make their dream game at a AAA studio, with AAA money (Fargo gave them three years and three million dollars), but none of the usual AAA oversight/meddling. Outside of the core team, no one within the organization (except for Fargo) really cared about the game so they got a tremendous amount of freedom.
That's pretty unusual and it certainly was never going to happen again at Interplay, at least not for the guys who created Fallout. When you work for a publicly held company, corporate interference is inevitable. From our perspective, Fargo obviously should've given them near total autonomy, but then he'd have to explain the money going into this redundant second RPG division (a black box with no marketing forecasts) to his investors. It wouldn't have worked. Black Isle was successful within Interplay because Feargus is pushy, obnoxious, and extremely self-promotional so the division got enough of the resources it needed. He was born to be a corporate middle manager. Tim and Leonard seem like good guys; they would've been doomed.
Striking out on their own was the only way for them to get what they really wanted.
Yeah, it's bad except when it's not. I think everyone can agree it helps when the corporate meddlers actually care about the games involved and aren't just riding trends or what they think sells, though.
So like once in a blue moon.
This is one of the few things that makes me very cautiously optimistic about Microsoft buying Obsidian and inXile. Phil Spencer seems like a genuine RPG nerd. The guy talks about wanting to reboot Baldur's Gate, and while his appreciation for mid-period BioWare renders his taste somewhat suspect, the fact that he refers to the BioWare founders as the doctors speaks volumes.
From a tweet in January of 2014:
I'm a big Baldur's Gate fan. ME, Jade Empire etc. The doctors created a lot of great franchises.
The fact that he bought both Obsidian and inXile rather than one or the other also makes me suspect he has a genuine love for the genre.