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RPGs that are unanimously praised by people of refined taste that you never could finish.

Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
I can answer for Lesifoere, who apparently left the Codex forever after I linked to her 90,000+ word Knights of the Old Republic fan-fic wherein she shipped femRevan and Canderous Ordo.
hahaha what, I respected Lesi :(

I had the impression she was permanently in defensive mode. The one time I interacted with her, she snapped at me like a cornered cat for asking her some random question that she took personally.

On topic: way too many. Despite playing a number of rpgs, I rarely finish them because I play games at snail's pace, often with interruptions. This works well enough for most genres but rpgs sort of demand exclusive attention, and I don't like coming back to a months old savefile, either.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
Temple of Elemental Evil - terrible encounter design and quest/area/plot that didn't give me much incentive to continue once I ran out of non-evil quests to do for the temple priests. They should have used that engine for a strategy RPG without all the bullshit, similar to how KoTC worked. Also several other attempts where I completed Hommlet and then quit the game in disgust, vowing not to touch it again.

Ultima 7 - I repeatedly tried to play it, but I kept realizing that it was an adventure game, not an RPG and I hate adventure games.

KoTR 2 - I gave up on it when I realized that the combat wasn't going to get tactical or challenging and that the fan difficulty mods weren't well balanced yet.

Might and Magic 6 and 7 - I find that the blobber formula isn't rewarding enough to justify the time invested. I did get pretty far in these, because they had a lot of fun innovations and streamlining, but eventually I just lost interest because blobber gameplay is inherently mundane.

Natuk - Quit after ~6 hours since I hadn't used any tactical movement, aside from sitting in a corridor so that only a few enemies could attack me at a time. I also hadn't really needed to think about my moves very much.

Darklands - Played for around 20 hours, but got bored after seeing the same text encounters too many times.

Realms of Arkania: Star Trail - Played for a fair number of hours, but I had followed some advice from the RPG Codex forums on designing my characters. Unfortunately, it turned out that this advice was designed to trivialize the combat so that I could "focus on the other parts of the game". I didn't want the combat to be trivialized, so I quit and never bothered re-starting.

Morrowwind - Messed around for a while, found the action combat boring, quit.

Gothic 1 and 2 - Messed around for a while, found the action combat boring, quit.

Prelude to Darkness - I played for a good 6 plus hours, despite crashing at least 10 times each hour, but I eventually reached some empty and unfinished areas and quit, feeling very disappointed.

Betrayal at Kronder - I played for many hours, but I eventually became disoriented because two areas looked exactly the same due to the early 3D graphics. At that point I took a break and never picked the game back up.

Space Rangers 2 - I didn't want to play poorly translated text adventures or shitty RTS missions, so I turned them off as soon as possible. After about 6 hours or so I felt like I hadn't really been doing anything particularly entertaining, so I quit.

Etrian Odyssey 3 - Arguably the best modern blobber and a vast improvement over the previous games in the series. Lost interest when I realized that I'd wasted hours and hours following builds from the internet that were only ever going to be able to do one thing, over and over. Also, I was still mostly just engaging in mundane tasks.

I did finish Arcanum and Bloodlines but I deeply, deeply regret doing so.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
PS: Torment - played a lot, but quickly lose interest after Sigil.


ban Zed.


myself:
there are surely a lot more, but the most notable
Wizardry 8 - I tried several times, once I was about to tackle the very last area when my pc literally exploded. Fights took so much time I grew tired of them after a few days. I still find the game great though.
Gothics - they aren't universally liked on the Codex (we have several sensible users after all), but I absolutely detest those games and won't touch them or Risen with a ten feet pole.
Ultimas - I never acquainted with them when I was younger and, honestly, I don't feel like doing it anytime soon.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Temple of Elemental Evil. The bugs were too much, whether they were of the computer variety or the bear kind.
I should own up to this one too. I even played the community mod, but the bugs and glitchy stuff were so damn annoying... Also the FUCKING TOWN and all those goddamned people I'm expected to wander about and talk to. Dear god, why?

It's really sad, because I absolutely loved the combat and character building parts of the game. It should have been the best RPG Evar, but they had to drop this one too early, like a turd snipped off in mid-peristalsis with a chunk that retreats back up into the colon. :rage:
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
I second TOTE. Mainly because I only played it after hearing so much about it on the KKKodex and that was after I played the massively superior KOTC, making TOTE's uninteresting graphical style, clunkier interface and poor storytelling unbearable for me. I never made it past Hommlet or whatever it was called.

Only made it to the start of the 2nd chapter in the Witcher too. I personally thought the voice acting and C&C were pretty great, but the extremely boring combat and AWFUL optimisation of the engine making loading times insufferable made me put it down and never, ever pick it up again.

Also, forced insertion of profanity and grimdarkness in order to make the game appear more gritty but only succeeding in making it more tiresome and juvenile.

Witcher: Ho there, good dwarf, couldst thou tell me why such animosity exists between elves and dwarves?
Dwarf: WHY DO PRICKS GO IN CUNTS?!
Witcher:.......yes, quite.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
Arcanum - The reasons are given in this thread.

Wizardry 8 - Loved the game and its mechanics, but the grind was way over the top. This coming from someone who loved and finished MM7.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
So what's your favorite RPG, PorkaMorka? :M

Baldur's Gate 2, but I enjoyed the vast majority of party based, non blobber D&D CRPGs.

I think that I am primarily interested in the genre for the simulation of P&P aspect.

And I think the genre gets bad fast when you lose out on the transparency and extensive playtesting that comes from licensing an established P&P system.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I think that I am primarily interested in the genre for the simulation of P&P aspect.

And I think the genre gets bad fast when you lose out on the transparency and extensive playtesting that comes from licensing an established P&P system.
It's a shame I can only brofist once.
 

canakin

Cipher
Joined
May 15, 2011
Messages
422
There are plenty to name but one of the most recent ones is Mask of the Betrayer, if it counts.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Ultima 7. Spent about 10 hours exploring the world but after I explored everything, I just seemed burnt out on the game or something. Had no desire to play it afterward. Maybe I should have stuck more closely to the main quest. I may still try that someday.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
Gothic. It's just the controls, man... And Divine Divinity, because of graphics. Really, I'm not a graphics whore but the graphics in DD seemed so... dirty. Not ugly just dirty, I couldn't tell what's what.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
And I think the genre gets bad fast when you lose out on the transparency and extensive playtesting that comes from licensing an established P&P system.

QUOTED FOR MOTHERFUCKING TRUTH.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
The Witcher is hardly "unanimously praised".
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
To those mentioning Arcanum: it's a half finished game and is hardly praised unanimously by people of refined taste, unless you consider a dozen or so storyfags from RPGCodex.net to unanimously speak for people of refined taste.

Please remove it from your lists accordingly.

Motherfucker I LIKE ARCANUM THIS MUCH!

So much Arcanum fail itt makes me sad :(
 

Haraldur

Augur
Joined
Oct 1, 2007
Messages
308
And I think the genre gets bad fast when you lose out on the transparency and extensive playtesting that comes from licensing an established P&P system.

Ignoring the playtesting point, it mystifies me why so many games that do, in fact, provide numbers to the player in terms of HP, defence, attack, accuracy etc. provide no clue as to how they work. In Valkyria Chronicles, for instance, one can get upgrades for the main tank that increase the HP of its treads or the defence of the treads and, eventually, one must choose between them. However, it is mostly guesswork working out which is best since there is no obvious place that tells you how, in fact, the defence value works (the manual says nothing). The Disgaea series has the same problem. Arcanum was also quite unclear, if I remember correctly, though Fallout was mostly obvious and lucid.

Does it really take much effort to make the formulae available in the manual or in tooltips? Minmaxing (i.e. gameplay) would be so much more convenient if that was the case.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
It was 68 people to be exact. However Torment and Fallout received more than double those amount of votes each.

It always seem to maintain 3rd place.
 

Albers

Educated
Joined
Jan 2, 2011
Messages
172
Planescape: Torment. There, I said it. -19,829 Kodex Kredit. I've made several attempts -- 4 re-starts over the years -- and have never gotten much beyond getting out of the morgue. Can't say exactly what it is. I've always made a big thing out of making my own character in an RPG. I don't want to be icy, scarface, long flowing white haired Geralt, so I've never played the Witcher games. I've never wanted to be the Nameless One, gray skinned and scarred, deep scratchy voice wondering... "who am I?" I dunno. It just never clicked with me.
 

Baxter

Novice
Joined
Jun 11, 2012
Messages
40
Ultima IV. I made it about 50%, and I just couldn't finish it.
I played the C64 version, and it was really good, but for some reason I couldn't make myself finish it. I have tried like 5 different times. But on my next attempt, I'm going to make myself!
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Wizardry 8. Tried twice. Never get past the initial dungeon.

TOEE. Not even an interest to try, let alone play.

There's some more titles, but they are of the kind "abandoned halfway through". Imma gotta finish them one day.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Why do you hate cRPG's laclongquan?
 

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