Bumping this because I'm trying to replay BG2 and I just fucking hate it, to the point where I think I'll give up within the hour. It's literally just a shitty RTS. As a kid you can at least tolerate it because you know it won't be long until you get to feel big and clever by being the usual BioWare Mary Sue protagonist when your companions start fawning over you, but as an adult who thinks the writing is pretty dumb, I'm just left with this dogshit combat.
The interview in the OP says it all - it was a bad idea thought up by a complete dolt who somehow found controlling his party in the Gold Box to be too challenging (what???), and felt that fucking Warcraft might represent the future of cRPGs. Jesus Christ. I love how this abominable system is paired with a complete lack of care or skill when it comes to encounter design, just mobs of idiot enemies waiting to throw themselves to their deaths. It's boring as fuck and pausing almost feels like cheating because it makes an already-easy game utterly trivial. How they thought this was a way to "bring forward" the Gold Box games is beyond me. It's like they (correctly) realised that fighting endless large mobs of enemies wasn't fun, but instead of taking the obvious route of improving the variety and quality of combat encounters, they thought "hey wouldn't it be great if there were still shitty trash mobs, except the game just played itself while the player sits there masturbating, occasionally clicking a spell, and watching colours fly around on the screen".
It's a vicious circle - the game "has" to be RTWP because it's so combat-heavy and the encounter design so shockingly lazy that it'd be unimaginably tedious to deal with in TB, but the encounter design "has" to be a shitty boring slog because the game uses RTWP and therefore anything less than constant boring fighting against ill-thought-out enemies would make the game have almost no gameplay since combat is over so fast. Fuck BioWare.
Awful idea that was botched from the start and whose time has long since passed. I love the story about Josh Sawyer desperately fighting against reality as the other PoE2 devs pleaded with him to let them put a shitty hack-job TB mode in to give the game a snowball's chance in hell of being remotely enjoyable (which it's not). With BG3's critical success, Sawyer's utter humiliation, and Owlcat seeing the light with Rogue Trader, hopefully we've seen the back of RTWP. As for Sawyer, he should be cursed by a genie to live his actual real life in turn based mode forever. He should be forced to use up all his movement points and then watch, frozen in place, as I approach him for an almighty - and decades overdue - kick to the nuts.