ADULF HITLOR FAN KLUB
Arcane
You know that lore and world building are incredibly shallow when the most (and only) rememberable character from the series is the adoring fan.
You know that lore and world building are incredibly shallow when the most (and only) rememberable character from the series is the adoring fan.
God no. Knowing modern writing it will just end up with a bunch of Joss Wheadon/Marvel movie tier quirky quips.Nothing wrong with comedy. More games should try it.
Did you find all that on wikipedia? Sounds like a victim narrative. Whatever, op is a massive faggot.This is the same guy who manipulated Bethesda's founder Christopher Weaver out of his own company, was intimately involved with the Bank of Credit and Commerce International scandal, and consequently was permanently barred from banking? Perhaps the sycophants at Bethesda sung only praises of their boss, but everything I'd ever learned of that guy gave me the impression that he was a major douchebag.(Altman took care of a lot of people, he was by all accounts a good dude)
and still no one in vidya industry can even reach his mediocre level. in the land of 65 iq retards 80 iq is a king.And Todd is a piece of shit too, producing at best disgusting mediocrity.
people expect TES VI to be even wider (i.e. more floor space) since every game in the mainline series has been larger than the last.
You know that lore and world building are incredibly shallow when the most (and only) rememberable character from the series is the adoring fan.
Pete Hines is a fucking idiotHaha, Starfield is delayed.
I'm hearing a bunch of interesting shit, including:
1) The place has been in turmoil since their CEO Altman died a few years ago.
2) There are company-wide issues with management, for example with Shinji Mikami leaving Tango, apparently there are major disagreements/power struggles including how to integrate with Xbox/MSFT.
3) Pete Hines was made Head of Global Publishing but nobody knows what that means exactly
4) People really phoned it in over Covid. Especially a lot of the higher ups who got paid millions when the company was acquired by MSFT (Altman took care of a lot of people, he was by all accounts a good dude). But high level employees were doing crazy shit like calling into meetings from the Caribbean properties they had bought. Just a total lack of give-a-shit
5) Todd Howard is apparently one of the only guys left over there in a senior position who actually wants to make video games.
I call 'em like I see 'em, and since Morrowind passed me by and what we got since 2006 is Oblivion and Skyrim, it's not made much of an impression fiction-wise. Maybe the reason is this:TES is actually a pretty decent piece of fiction, the issue is that the writing has gone downhill with each game and outside of each game's plot there isn't much going on in the background to pad out the lore. TES has pretty much stagnated, lore wise, since Morrowind.
Whatever the case, those last two TES games made me feel like Bethesda overshot "grounded" and landed on "tepid", they put the building blocks down (e.g. Skyrim - a declining empire fighting a war of secession over a political/religious conflict, a dragon god rising from the grave) but somehow didn't really channel that into a dynamic, impactful drama for current events. What's grounded feels familiar and routine and what's special feels arbitrary, like a DM who got an idea but didn't have too much time to dig into it.I actually like the fact that TES appears generic on the surface and gets pretty damn crazy the deeper you dig. We only get bits and pieces of that in the games, of course.
Is 2003 your join date or your current timezone?Whatever may happen to Bethesda, just don't touch Machine and Arkane.
Maybe, but I think Roguey's right on the staffing, Bethesda was traditionally on the leaner side of AAA development, with their high degree of specialisation on Gamebryo letting them build larger games than their staffing levels would otherwise indicate. Unless I'm mistaken, wasn't Bethesda clocking in around 80 internal staff when they shipped Fallout 4? Skyrim would've been fewer. The aggressive corporate bloat of late will have taken its toll on the studio's culture and vertical control.It makes sense that they are choking, since they always made big games but now games have to be bigger than that, even. Nobody would buy a small little game made by Bethesda, kind of like that thing Josh made. I am of the opinion that something has to change and games (and tech in general) have to scale down. Increasing on everything is also giving diminishing returns up the ass. The changes between one iteration and the next are simply not noticeable anymore.
Oblivion had 70, Fallout 3 had 80, Skyrim had 90, Fallout 4 had 100. A long period of controlled growth followed by unchecked growth, a victim of their own success.Unless I'm mistaken, wasn't Bethesda clocking in around 80 internal staff when they shipped Fallout 4? Skyrim would've been fewer. The aggressive corporate bloat of late will have taken its toll on the studio's culture and vertical control.
Ah, my numbers were a bit off. But yeah, they ran a tight ship for a long time, with gradual staffing as needed, until ZeniMax suddenly decided to fatten that goose a few years back. "Après l'acquisition par Microsoft, le déluge."Oblivion had 70, Fallout 3 had 80, Skyrim had 90, Fallout 4 had 100. A long period of controlled growth followed by unchecked growth, a victim of their own success.
That's the Problem? WHAT have 400 additional devs given to their game project? FOUR FUCKING HUNDRED!Not everyone working for bethesda is necessarily involved in gamedev.
Nigga are you stuck in 2008?You know that lore and world building are incredibly shallow when the most (and only) rememberable character from the series is the adoring fan.
Haha, Starfield is delayed.
I'm hearing a bunch of interesting shit, including:
1) The place has been in turmoil since their CEO Altman died a few years ago.
2) There are company-wide issues with management, for example with Shinji Mikami leaving Tango, apparently there are major disagreements/power struggles including how to integrate with Xbox/MSFT.
3) Pete Hines was made Head of Global Publishing but nobody knows what that means exactly
4) People really phoned it in over Covid. Especially a lot of the higher ups who got paid millions when the company was acquired by MSFT (Altman took care of a lot of people, he was by all accounts a good dude). But high level employees were doing crazy shit like calling into meetings from the Caribbean properties they had bought. Just a total lack of give-a-shit
5) Todd Howard is apparently one of the only guys left over there in a senior position who actually wants to make video games.
This is consistent with what I've heard from my source who is familiar with Bethesda's thinking. He said that they are also not working on TESVI at all because they're "bored" with the setting.