Jenkem
その目、だれの目?
so it will be confirmed real in a week? damn.
Music of the Storm
The thunder rolls and echoes in the head. It breaks through the samey and gray atmosphere of the Zone. Monotonous, constantly repeating, the rumble does not allow unwinding. It rolls once more, and more, and more.
But it doesn't distress and crush you or dispirit either. On the contrary, now you look onwards, carefully choose where you can step, where you can go. You are ready, at any moment you can repulse anyone you meet. Is it still the thunder, or the heartbeat that devoured all other sounds? What’s the difference? There is only one possible outcome, this soundtrack will also devour you.
Concentrate. Watch your back and go for your goal. Storming is here.
Music of the Storm
The thunder rolls and echoes in the head. It breaks through the samey and gray atmosphere of the Zone. Monotonous, constantly repeating, the rumble does not allow unwinding. It rolls once more, and more, and more.
But it doesn't distress and crush you or dispirit either. On the contrary, now you look onwards, carefully choose where you can step, where you can go. You are ready, at any moment you can repulse anyone you meet. Is it still the thunder, or the heartbeat that devoured all other sounds? What’s the difference? There is only one possible outcome, this soundtrack will also devour you.
Concentrate. Watch your back and go for your goal. Storming is here.
Xbox began cancelling STALKER 2 preorders due to release being postponed to "unconfirmed date in the future"
same shit as ShoC developement?
Xbox began cancelling STALKER 2 preorders due to release being postponed to "unconfirmed date in the future"
same shit as ShoC developement?
ShoC actually had a lot of alphas and betas created. GSC were just poorly managed and couldn't complete it into a coherent game. Plenty of in game footage actually materialised in the interim.
I don't think there is anything to actually show with this one.
It's for the best..
Making a detailed simulationist FPS is a lot harder than making a retro unity RPG. Not something a team of 10-15 amateurs is going to pull off.^I'm surprised that we haven't seen some of the modders attempting a commercial "spiritual successor" of some sort. There was at least one major abortive attempt to go commercial that I can think of, Lost Alpha, but there was loads of drama around that project even without that.
There is also this which is made by an ex Stalker modder, I never tried it but it is supposed to be alright and is regularly updated.
https://store.steampowered.com/app/1601970/Tunguska_The_Visitation/
- the development process is very chaotic and unfocused because project lead is Grigorovich;
Russian journalists got some inside info on the development of STALKER 2.
tl;dr
- the game won't be released in 2023, won't be released in 2024, likely won't be released even in 2025;
- there is no playable build of the game, the project is in the state of "constant rebuilding";
- after the war broke out a large amount of employees either left the company, or were fired (because they were russians);
- all of those guys who left actually kept their design ideas on how to make the game in their heads;
- the development process is very chaotic and unfocused because project lead is Grigorovich;
- this galaxy brain genius doesn't write a proper design doc and doesn't maintain any records of what departed employees were working on;
- because of that the newcomers who were hired as a replacement had to start from scratch, they had no idea how to work with existing stuff;
- the employee turnover is very high - new devs arrive, realize what kind of clusterfuck they just got themselves into, and bail.