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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Hace El Oso

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…This is despite the AI, which I didn't find to be nearly as smart as GSC claims it is. They make poor use of cover (they might use it, but often limbs or such will still be visible, or they'll hide behind material that you'll just shoot through etc), and usually simply stand in the open. They don't care about crossfire and they don't move in coordinated ways, often leaving you with just one flank to bother with if you position yourself correctly despite facing numerous hostiles. This is also because they don't stay on the move much, preferring to stick to one spot. Sometimes the AI is just fucking laughable. I'll give you a specific example. At one occasion I almost ran into a gang of bandits. They started blasting, and I thought it was at me at first. Then I realized it wasn't. I hid, and they kept shooting and shooting. I realized that they were the only party shooting, so they must be facing mutants. But I didn't hear any damn mutants. Eventually I stood up and looked and they're all shooting at something behind a nearby building. I get my gun out and kill them rather easily as I get the drop on them, then walk over behind the building. There, there's a fucking gated garden with mutated rats running around. The bandits had been standing fifty yards away throwing grenades and wasting hundreds of bullets shooting at rats that were STUCK INSIDE A FUCKING CAGE. Wanna know how many rats they had managed to kill? Exactly zero.

Vindication feels good.

Anyway, there's no reason why you couldn't do this [AI] stuff in Unreal, it would probably work the same way.

And yet, nobody will ever do it.

A-life was pretty basic and didn't add that much to the actual gameplay, it's probably not that hard to recreate it in Unreal.

So then, surely it’ll be included, right? Right?
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Physics performance in UE5 is bad, maybe that's the culprit i heard that Lumen is also poorly performing.

I know that a lot of systems get CPU bottlenecked. Mine isn't usually too bad for that, but I have a ton of RAM. Even so, with some games I'll hit like 100% CPU load and like 60% GPU. Or CPU thermal throttling while not overly taxing the GPU. Might try re-pasting the CPU over the holidays or something. See if that's the issue.
 

Stavrophore

Most trustworthy slavic man
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Strap Yourselves In
Frame generating from anything below 60 fps will give unacceptable input lag, between 60-100fps is tolerable, above 100fps its acceptable, but no one now gets 100fps with this game without DLSS, so on top of DLSS smear, you will get frame gen smear/lag. And then you can get your magical 200fps from 50fps...[50 to 100 with dlss, and then from 100 to 200 using frame gen]
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Frame generating from anything below 60 fps will give unacceptable input lag, between 60-100fps is tolerable, above 100fps its acceptable, but no one now gets 100fps with this game without DLSS, so on top of DLSS smear, you will get frame gen smear/lag. And then you can get your magical 200fps from 50fps...[50 to 100 with dlss, and then from 100 to 200 using frame gen]

Not noticing any smearing or blurriness, so... ok.

Assume all my posts end with "YMMV." I've just been lazy since I was more interested in seeing how the game ran than crying about it.
 

Stavrophore

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Tbh, it doesn't look THAT much better than anomaly with newest SSR mod, beside updated geometry on some models and PBR the rest is mediocre.

image.jpg
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Sure, but vanilla SoC looked pretty great when it came out. There's just a level of diminishing returns when it comes to graphical fidelity that the industry has run into hard in the past number of years. The current console generation in particular smashed into that wall.

They might actually have to stop pushing hardware upgrades and trying to render the pores on someone's skin and actually get back to delivering interesting gameplay. :lol:

Well, we can dream anyway.
 

soulburner

Cipher
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Sep 21, 2013
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843
Seems changing the display mode from 'borderless' to 'exclusive full screen' makes the game run a bit better. The update also somewhat fixed the mouse and menu latency.

But holy shit, did I just see screen space reflections on the water?
 

Perkel

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Mar 28, 2014
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16,256
Well I tried it.
RTX4090, 5800X3D, 32GB DDR4 ram and installed on NVME.
Everything on max

4k - 120fps locked, 4k + DLSS quality + FG
4k - 60fps without DLSS and FG
1440p - 90fps without DLSS and FG
1080p - 98fps without DLSS and FG
1080p - 120fps lowest settings


Game probably has main thread issue where it keeps game logic that seems to hold performance back on lower res and lower settings.
 

ADL

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Nobody is impressed by your 100+FPS with upscaling and framegen, retard.
4K/DLSS @ 66% render scale often provides better image quality and performance than native 4K does. Why the hell wouldn't you use it? Frame Generation is more of a case by case scenario.
All the complaints about DLSS seem to come from 1080p plebs. The lower the native resolution the less wiggle room you have to upscale.
 

Cohesion

Codex made me an elephant hater.
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I'm truly conflicted, one part of me love stalker franchise, the other part of me hate hohols with passion. I dont know if i should cheer or despair problems with the game.

This is a current year slop game. Who cares? Wait and see, then pirate it.

If we lived in alternative reality and this was a thread about previous Stalker 2 that was cancelled years ago i'd be upset a little. But this isn't a post soviet game this is a post russian game filled with modern retardation. Stalker was beautiful and depressing jank. This will have female stalkers and 2022 war memes i guess :D

Btw some russian dude from my friend list on steam just bought this lmao.
Oh boy. To live in a world where "cratering to 30FPS" is a serious concern.
I would be very concerned if I've had a $1600 top videocard.
 

Gargaune

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Mar 12, 2020
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Performance probably will be improved with time. Alan Wake 2 run like shit but after some patches it suddenly became a smooth breeze. Or at least as far as I read on the internet, it's not a good idea to play that turd regardless of performance.

Anyway, just wait and see if there are some tangible fixes in 3 months or so.
Yeah, I'll sit on it and hope they manage to massage the performance. I still have to play CoP anyway.

Just checked and it's 93,597 in-game right now, meaning it's already topped Veilguard just eight hours from release. :lol: Skill Up didn't recommend either, so I guess we can rule him out as what killed it for BioWare...
 

NwNgger

Educated
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Sep 27, 2020
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What's A-Life like in this? Are the factions dynamic or static? It'd be a tragedy if beyond the nicer graphics the faction play is downgraded.
 

Raghar

Arcane
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Joined
Jul 16, 2009
Messages
24,060
Well I tried it.
RTX4090, 5800X3D, 32GB DDR4 ram and installed on NVME.
Everything on max

4k - 120fps locked, 4k + DLSS quality + FG
4k - 60fps without DLSS and FG
1440p - 90fps without DLSS and FG
1080p - 98fps without DLSS and FG
1080p - 120fps lowest settings


Game probably has main thread issue where it keeps game logic that seems to hold performance back on lower res and lower settings.
Is it smooth performance? If yes it can be just locked into certain fixed internal update rate. (Which is actually fairly nice idea, because it saves electricity bills for user.)
Then again, 4K has half FPS of 1920x1080, which is kinda expected.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
756
What's A-Life like in this? Are the factions dynamic or static? It'd be a tragedy if beyond the nicer graphics the faction play is downgraded.
Factions don't fight for territory from what I've seen so far, but there is a reputation system and you can make them hostile or friendly towards you. The only evidence of A-Life that I've seen are random stalkers walking around and shooting mutants. I haven't seen certain things from the original games like dogs dragging corpses around.
 

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