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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
15
There's no chance in hell these retorded hohols will ever be able to implement anything even barely resembling an actual A-Life in Stolkor 2.
Keep in mind, people have already confirmed that a real a-life system is in the game files but it just completely deactivated at present. I have no doubt that at the very least, modders will eventually alter and implement this system, essentially doing GSC's work for them. The real question is whether or not the game is interesting enough as a game--or better enough than all the other games that still have active modding communities--to be worth investing time in. Like Inec0rn, playing Stalker 2 just made me want to go back to playing CoC, and when I did I felt extremely appreciative of CoC for being what it is. Like I even appreciated the lack of overdone graphics. The start of Stalker 2 has a million plants and glowy things everywhere just cluttering the screen and distracting you, and I find this kind of thing is always detrimental to intelligent gameplay. Like, the human brain only has so much visual bandwidth, and if you overload it with visual stimulation like tons of high-poly models and particles and shaders, it becomes much more difficult to think about what you're seeing, and almost impossible to imagine the world of the game, because you're being absolutely bludgeoned to death with a high-fidelity visual representation of it. Simpler graphics are much more evocative. So I played some CoC in Truck Cemetery, which is pretty sparse and empty of foliage and has relatively low-poly models, but I was fighting swarms of military guys in the middle of the night during a thunderstorm, and using lightning strikes to time my grenade launcher shots at them. It was immersive and evocative and fun as hell. And I was like "why did I want to play a Stalker game with 'better graphics' again?"

Having a whole new Zone is pretty cool, and is pretty much the only reason I'm interested in S2. But in the end I think the graphics hardware we have nowadays just inherently leads to the development of visually-saturated, stimulating-but-boring games.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,723
Location
Bogotá
Keep in mind, people have already confirmed that a real a-life system is in the game files but it just completely deactivated at present. I have no doubt that at the very least, modders will eventually alter and implement this system, essentially doing GSC's work for them. The real question is whether or not the game is interesting enough as a game--or better enough than all the other games that still have active modding communities--to be worth investing time in. Like Inec0rn, playing Stalker 2 just made me want to go back to playing CoC, and when I did I felt extremely appreciative of CoC for being what it is. Like I even appreciated the lack of overdone graphics. The start of Stalker 2 has a million plants and glowy things everywhere just cluttering the screen and distracting you, and I find this kind of thing is always detrimental to intelligent gameplay. Like, the human brain only has so much visual bandwidth, and if you overload it with visual stimulation like tons of high-poly models and particles and shaders, it becomes much more difficult to think about what you're seeing, and almost impossible to imagine the world of the game, because you're being absolutely bludgeoned to death with a high-fidelity visual representation of it. Simpler graphics are much more evocative. So I played some CoC in Truck Cemetery, which is pretty sparse and empty of foliage and has relatively low-poly models, but I was fighting swarms of military guys in the middle of the night during a thunderstorm, and using lightning strikes to time my grenade launcher shots at them. It was immersive and evocative and fun as hell. And I was like "why did I want to play a Stalker game with 'better graphics' again?"

Having a whole new Zone is pretty cool, and is pretty much the only reason I'm interested in S2. But in the end I think the graphics hardware we have nowadays just inherently leads to the development of visually-saturated, stimulating-but-boring games.

The code in the 'A-life' .cfg we saw was a spawner, that's it.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
Moreover, they're still claiming their 100 yard radial spawn system is an "a-life system." People have reported and proven by pointing to the scripts file that it will load in entire pre-scripted fights out of thin air, like "here are some bandits fighting boars." It will load the same fight like this repeatedly, conjuring up conflicts between NPCs who didn't exist 30 seconds ago.

I just want to hammer home that this is literally how the far cry games work.
 

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
15

The code in the 'A-life' .cfg we saw was a spawner, that's it.

Welp. I was on the fence, but I guess I'm just going to refund. I was under the impression that people had found something genuine in there that was just too unstable to run.

Moreover, they're still claiming their 100 yard radial spawn system is an "a-life system." People have reported and proven by pointing to the scripts file that it will load in entire pre-scripted fights out of thin air, like "here are some bandits fighting boars." It will load the same fight like this repeatedly, conjuring up conflicts between NPCs who didn't exist 30 seconds ago.

I just want to hammer home that this is literally how the far cry games work.

In the end, it's not really a surprise, is it? I look forward to talking with you about Improved Weapon Pack addons.
 

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