Meh, sounds like the first game then. It was pretty much unplayable when it launched.https://web.archive.org/web/20080228032107/https://aigamedev.com/interviews/stalker-alifeThe fuck is Alife?
I'm not sure why they claim it's implemented in the build we are playing but that bugs are hampering it. It's clear while traversing the world space it's not functioning that way in the slightest. It'd be an easier answer to swallow that it wasn't at a workable stage yet, and that they opted to switch in random close-proximity spawns that are transient as a bandage. Game has a solid core but it's held down by how undercooked the systems are overall. To play at this point you may as well only follow MQ mission string and hope it doesn't break.
I was wondering why upgrades had both "reduces wear and tear" and "reduces wear and tear from external sources". I guess the latter is the anomaly damage.I'm starting to think that using the higher end gear is pointless without any kind of upgrades. Anything that isn't a Ak74U and a PMM is just made out of glass that will lose 20% of its condition just to shoot a handful of bandits. To make things worse, I've only just realized that all gear takes passive damage from anomalies.
Using melee with guns also damages them.I was wondering why upgrades had both "reduces wear and tear" and "reduces wear and tear from external sources". I guess the latter is the anomaly damage.I'm starting to think that using the higher end gear is pointless without any kind of upgrades. Anything that isn't a Ak74U and a PMM is just made out of glass that will lose 20% of its condition just to shoot a handful of bandits. To make things worse, I've only just realized that all gear takes passive damage from anomalies.
The game wasn't ready, and the fact they pushed it out the door knowing that full well was slimy. As much as I despise early access, if they felt the need to do so, that's probably the route they should have taken. I'm someone who played the first STALKER day one, and seeing all the people saying "oh, I see you're new to STALKER. You didn't expect it to be broken? Ha! Let me tell you about the good old days!" is incredibly annoying, not only because they probably didn't play the first game day one and broken as fuck like I did, but also because defending a game that's been in development this long with "lol, it's stalker" is incredibly foolish. I wouldn't care if it was simply buggy, but having core features that aren't functional is unacceptable for a full priced game.
Being passionate and caring about your hobby and releases you're excited about is a sign of good health. Yeah, we all have an endless backlog at this point, but it's more about looking forward to something new, and justifiably expecting it to function as it was advertised.The only time it grinds my gears is when it gets abandoned or just forever remains dog shit. My backlog probably exceeds my natural lifespan at this point, so whatever.
i have a super mega maxi deluxe metal box of wonders edition which has pretty much everything related to the game they could fit inside, barring an ak-47, bought by the time clear sky had been out for a while. i own a full game, working, feature full, paid on my terms, for a price i deemed right relative to its quality.I have a preorder D1P SoC box on my shelf. I treated it like I treated this and many other games: I booted it to see how it runs, then when I felt it needed time, I shelved it until I felt it was where I wanted it. It's not great, but it is what it is. I don't do it with all games anymore like I used to (digital sales make that crazy talk), only when I want to support a dev or project.
They couldn't release it in early access and also on Xbox pass at the same time.The game wasn't ready, and the fact they pushed it out the door knowing that full well was slimy. As much as I despise early access, if they felt the need to do so, that's probably the route they should have taken.
They couldn't release it in early access and also on Xbox pass at the same time.The game wasn't ready, and the fact they pushed it out the door knowing that full well was slimy. As much as I despise early access, if they felt the need to do so, that's probably the route they should have taken.
I'm not, I just assumed that MS doesn't release unfinished games as full products on the Xbox.They couldn't release it in early access and also on Xbox pass at the same time.The game wasn't ready, and the fact they pushed it out the door knowing that full well was slimy. As much as I despise early access, if they felt the need to do so, that's probably the route they should have taken.
Are you sure about that? I'm no expert on Game pass, but the times I've had a freebie trial code there were games I'm pretty sure that were EA elsewhere and were noted as previews or something on there. (Could've been demos though, like I say, not 100% sure either way.)
I would bet that there were contractual obligations that prevented them from doing EA. If Microsoft paid to keep Stalker 2 off of ps4 then they damn sure wouldn't want steam to get an early release.
The more I play stalker 2 the more frustrated I get with it. The current version of the spawning system really does kind of ruin the simulation. Gonna put it down until the patches/mods get into full swing. I think I'll give EFP a try.
I'm looking forward to coming back to it though. There's a good game in here somewhere. Devs have promised modding tools and STALKER has an insane mod community so I still have confidence.
I found a building in "Central Checkpoint" that will cause enemies to endlessly spawn immediately outside when you enter it. I thought this was super annoying but I was willing to put up with it. I'll grab the loot and leave. Lame, but whatever. The straw that broke the camels back for me was having npcs spawn 20 feet away from me at sphere as I was looting. Having shit spawn on top of you on some sort of timer is maybe the most annoying mechanic I've ever seen in a shooter/rpg/simulation/whateverthefuckthisis.The spawns really get on the nerves after a while, there also seem to be some areas where the spawns are way more frequent. I had 3 groups of bandits and one Ward appear within 10 minutes of trying to get a stash in one PoI.
I would bet that there were contractual obligations that prevented them from doing EA. If Microsoft paid to keep Stalker 2 off of ps4 then they damn sure wouldn't want steam to get an early release.
The more I play stalker 2 the more frustrated I get with it. The current version of the spawning system really does kind of ruin the simulation. Gonna put it down until the patches/mods get into full swing. I think I'll give EFP a try.
I'm looking forward to coming back to it though. There's a good game in here somewhere. Devs have promised modding tools and STALKER has an insane mod community so I still have confidence.
The spawn thing is a big deal. The similar bug got patched out pretty quickly in Star Wars Outlaws. I think it took a bit longer in CP2077, but it was also a more severe version of the bug - much more similar in appearance to the S2 bug. SWO's version didn't impact me much and disappeared right away, but the CP77 one actually made me take a break for a bit until they sorted it out.
Similarly, I'm waiting for them to deal with it in S2 too. That's a game ruining experience, assuming it doesn't just happen in CoD "cinematic" areas with endlessly spawning reinforcements which is a shitty thing to put in this sort of game imo. They shouldn't have designed it that way in the first place.
It still a fun game and way better than Starfield, CoD and other such shooters.A few days before the game was even released I called STALKER 2 out as being Xbox gamepass SLOP aimed at call of duty kids. Here's what the Codex had to say.Similarly, I'm waiting for them to deal with it in S2 too. That's a game ruining experience, assuming it doesn't just happen in CoD "cinematic" areas with endlessly spawning reinforcements which is a shitty thing to put in this sort of game imo. They shouldn't have designed it that way in the first place.
How's it feel to be wrong again, faggots?
stalker 2 has a bevy of problems, such as its art design language actually going *backwards*, the dogshit optimization, and the fucked up AI simulation - but nothing about it really screams out "lol call o dooty" besides the fact that whoever did the first person animation assets was obviously inspired by the animation work for modern warfare 2019I would bet that there were contractual obligations that prevented them from doing EA. If Microsoft paid to keep Stalker 2 off of ps4 then they damn sure wouldn't want steam to get an early release.
The more I play stalker 2 the more frustrated I get with it. The current version of the spawning system really does kind of ruin the simulation. Gonna put it down until the patches/mods get into full swing. I think I'll give EFP a try.
I'm looking forward to coming back to it though. There's a good game in here somewhere. Devs have promised modding tools and STALKER has an insane mod community so I still have confidence.
The spawn thing is a big deal. The similar bug got patched out pretty quickly in Star Wars Outlaws. I think it took a bit longer in CP2077, but it was also a more severe version of the bug - much more similar in appearance to the S2 bug. SWO's version didn't impact me much and disappeared right away, but the CP77 one actually made me take a break for a bit until they sorted it out.
Similarly, I'm waiting for them to deal with it in S2 too. That's a game ruining experience, assuming it doesn't just happen in CoD "cinematic" areas with endlessly spawning reinforcements which is a shitty thing to put in this sort of game imo. They shouldn't have designed it that way in the first place.
A few days before the game was even released I called STALKER 2 out as being Xbox gamepass SLOP aimed at call of duty kids. Here's what the Codex had to say.
How's it feel to be wrong again, faggots?
Someone from GSC says A-Life 2.0 is supposed to work how it did in the old games, rather than just spawning things around the player.
https://steamcommunity.com/app/1643320/discussions/0/4626981087516564744/
The discord community that surrounds them will continue kissing the dev's feet and excusing everything regardless of the direction things go. They're unable to cope with the reality that STALKER 2 was never really made to be a STALKER game for real STALKER fans. The game was developed as a love letter to Ukraine and Phil Spencer. Oh, and furries.
It's not clear that Mol1t is a dev, and I doubt that if A-Life is just a random enemy spawner, that they would admit it in release week. You don't just remove mention of a system like A-Life from store pages if you're not trying to hide something. On Saturday Mol1t was answering questions on the Discord and I tried very hard to get him to give a clear answer on whether an A-Life system like the one we had in the original games exists and did at one point work in one of the builds. He completely ignored my questions while responding to other people.
I'm convinced that at some point they're going to admit that it was only ever a random event spawner and then they're going to gaslight us by claiming we must have misunderstood Mol1t or something about language barriers and translation errors. And the tourists for whom this is their first Stalker game will support and applaud them anyway.