Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Metro is a piece of shit precisely because the gameplay is mole-pop tier. Literally often almost comparable to whack-a-mole in depth, variables to manage etc.

It's a cool of dooty campaign with a more interesting story, setting and atmosphere.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The only thing I especially like about the Metro series is I think they managed to get a good atmosphere/sense of bleakness.

Gameplay wise, I hope the STALKER 2 devs keep as far away from Metro as possible.
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
Oh boy oh boy. Sometimes dreames come true.
I'm playing Stalker SoC to this day, atmosphere is best there ever will be in this game...
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,407
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Might be popamolish shit far cry ubishit clone


:(

How does Stalker differ from the Far Crys? I never played the FCs.

Both are open world shooters with no player advancement except for gear, right? The FC games have a more comical style/setting and I'm guessing are much easier, what makes else makes them worse?

Metro has the Stalkerish atmosphere but plays like a linear CoD game, including Bioware style cinematics, couldn't stomach it myself, even though I really wanted to.


Did you even play STALKER? It's zone-world not open-world. FC series has crafting & unlockables along with grinding to obtain crafting materials and clearing repeatable sidequests/points of interest to unlock equipment.

Metro has the Stalkerish atmosphere but plays like a linear CoD game, including Bioware style cinematics

Bioware style cinematics

RsJ1u.gif

It's zone-world because it's an old game, no? Was hard to just make everything one big map.
The zones are locked behind the main plot, but it's still pretty big to freely explore, don't think that warrants a distinction. Googling makes me think "zone-world" isn't even a thing.

So does metro 1 / 2 give you a freedom later? I played 1 a bit and it looked like all linear missions with plenty of cutscenes, when does it change?
yeah, it's not like there was a game that could pull it off without a problem years before, like operation flashpoint
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I hope it will be more like SoC than CS or CoP.
For atmosphere, ambition and visuals, sure. But CoP has one undeniable advantage - it has direction, choices and actions mattering and carefully simulated bandit behavior (they do infact loot stashes).
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
I never understood how come people are so defensive over Stalker while Bethesda is literally the antichrist. The core concepts are exactly the same with a "mods will fix it" mentality. The two aren't too far apart yet Stalker is universally loved while Bethesda is almost universally hated. Why the double standards? I've always seen Stalker as a just okay game, never as the second coming of Christ as some treat it. The story, atmosphere and world are all quite good, but the poor quests and gameplay never made it a cohesive or enjoyable experience for me. Admittedly also the budget variance of these two are extremely far apart, but I don't see that as an universal excuse for any and all flaws that a game may have. Maybe I just don't look at Stalker via rose tinted goggles as I have never played it modded.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Metro is a piece of shit precisely because the gameplay is mole-pop tier. Literally often almost comparable to whack-a-mole in depth, variables to manage etc.

It's a cool of dooty campaign with a more interesting story, setting and atmosphere.
Yep, if 4A makes STALKER 2, it will be just Call of Duty open world edition like the Far cry games. Sure, it would be a beautiful and "authentic" looking game but the gameplay would be hot popamole garbage.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
I never understood how come people are so defensive over Stalker while Bethesda is literally the antichrist. The core concepts are exactly the same with a "mods will fix it" mentality. The two aren't too far apart yet Stalker is universally loved while Bethesda is almost universally hated. Why the double standards? I've always seen Stalker as a just okay game, never as the second coming of Christ as some treat it. The story, atmosphere and world are all quite good, but the poor quests and gameplay never made it a cohesive or enjoyable experience for me. Admittedly also the budget variance of these two are extremely far apart, but I don't see that as an universal excuse for any and all flaws that a game may have. Maybe I just don't look at Stalker via rose tinted goggles as I have never played it modded.

Personally I think Stalker is a flawed gem, much like Morrowind for instance. But of course people treat Bethesda as the anti-christ for numerous reasons, such as continually dumbing down their games, their DLC practices, their paid mod scheme. Their butchering of other IPs. The shit you hear that went on behind closed doors such as the Human Head hostile takeover. And so on. Stalker and the companies associated with it is a golden child in comparison. It's quite simple.
There is a game Bethesda was involved in that I prefer over any Stalker, and that is Fallout: New Vegas. Still don't stop me loathing the shit Bethesda does.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,502
I never understood how come people are so defensive over Stalker while Bethesda is literally the antichrist. The core concepts are exactly the same with a "mods will fix it" mentality. The two aren't too far apart yet Stalker is universally loved while Bethesda is almost universally hated. Why the double standards? I've always seen Stalker as a just okay game, never as the second coming of Christ as some treat it. The story, atmosphere and world are all quite good, but the poor quests and gameplay never made it a cohesive or enjoyable experience for me. Admittedly also the budget variance of these two are extremely far apart, but I don't see that as an universal excuse for any and all flaws that a game may have. Maybe I just don't look at Stalker via rose tinted goggles as I have never played it modded.

CoP is great without any mods.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
There is a game Bethesda was involved in that I prefer over any Stalker, and that is Fallout: New Vegas.

Dude, what?

This actually needs explaining?

It's an RPG. I like RPGs.
I find its gameplay, choices, writing, quests, world design, basically everything more enjoyable, complex and interesting.
Only aspect I strictly prefer in Stalker is the combat, though of course it has plenty minor things going for it like emissions or the ability to move faster than a dude with a ten tonne arsenal on his back.
For me both have just as impressive atmosphere. Stalker's is oppressive so you feel it more, but walking around the desert popping raiders with your .44 to Big Iron playing on the radio to this bizzarro post-apocalyptic spaghetti western feel, or discovering the backstory to some creepy vault can be just as effective and is something you'll never experience anywhere else. Meanwhile there's tons of dark moody oppressive games.
As a gameplayfag, Stalker is also very concerned with realism. Not overly so, but New Vegas is a happy medium for me.

I love New Vegas. Stalker is great but it's not a love interest for me. The final third of CoP was some of the most disappointing shit ever. I was enjoying CoP rather a lot, it addressed some issues I had with the original, and it was potentially going to be an all-time classic for me. Then the final area, Pipyrat happened. Shoebox-size comparative to the previous areas. Little introduction of new content (e.g enemy types, anomalies and such), and like 4 quests then it's over. Rather a short game. Not a good idea when combined with RPG elements. There has to be a point to all the strategy and character building (weapon/armor modding, loot management, artifact attainment and loudout), as well as satisfactory use of it. Well, it wasn't that short, but it wasn't fulfilling enough for me.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom