I played SR3 right after finishing SR2 so I guess I've got it in a bit fresher in mind...
Trash said:
This. Combat feels wrong.
Combat is much improved from SR2.
Trash said:
Driving in SR2 was shit, it is much better in SR3.
Trash said:
The city is lifeless and generic.
Yeah. Missing small details from SR2, like streakers and construction workers actually working on the road construction.
Trash said:
Characters are a mixed bag but the whole infantile atmosphere is ticking me off.
It does rub it in your face a bit too much, but then again - so did SR2.
Trash said:
Story is, well, the same and even lacks the feeling of progress because you already have a big ass HQ within twenty minutes of starting.
Not to mention the fact that you get assault choppa's, VTOLS and whatnot in ACT1
Trash said:
Missions are all of the kill shit/follow shit/outrace shit variety. Even the radio stations and news broadcasts seem sucky. Fuck, even beating up the elderly with a dildo bat feels childish at best. I'm probably just too old or something.
SR2 missions were the same. This is a problem with the whole GTA -genre, killing stuff gets old as there isn't that much variety and killing identical clones for the same enemy type isn't very satisfying. There should be more non-violent activities and maybe some missions as well.
The story has a bad flow. I really miss the cliched, yet all so satisfying revenge storyline in SR2. But then again, even SR2 fell apart towards the end, after you'd actually dealt with the gangs.
Technically the game is much, much better than SR2. But that has come with the cost of cutting a lot of little details and simplifying and streamlining other aspects. Still, since I didn't pay for SR2, the purchase was justified (and you actually get SR2 for free with SR3 now...)