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Saints Row 3 gameplay

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
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Third World
I'm 17 hours in I'm yet to see those STAG guys, been busy doing activities. Can you keep playing after you finish the missions?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
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Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Haba said:
Gat would turn out to be alive
pretty sure that was either his body in the hearse when killbane destroyed the bridge and just hard to tell due to incredibly shitty storytelling or that shitty clone dlc will be about gatclones
Excidium said:
I'm 17 hours in I'm yet to see those STAG guys, been busy doing activities. Can you keep playing after you finish the missions?
yes, plus you can also repeat the last mission for the other choice, but you should complete activities/saintsbook before stag martial law unless you find them way too easy.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
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Yiffing in Hell
Finished the story missions. 91% Completion. I'm missing assassinations, carjackings and collectibles. 18 Hours 45 Minutes. GG TY, but I really wish it was bigger than it is.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,329
Finished the game today too,pretty good and fun game.Can't wait for the Gangstas in Space DLC :thumbsup:
 
Self-Ejected

Jack

█▓▒░
Patron
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May 5, 2010
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Yondo
Insert Title Here
Finished it a couple of days ago, somewhat enjoyable. I found it humorous and entertaining but repetitive and empty. Should have had more time in development.

probably a better RPG than Skyrim/10
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
So, what ending did you all go for first ? I went with the obviously non-canon one since I wasn't particularly interested in that one character in SR2 or 3.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
anus_pounder said:
Finished the story missions. 91% Completion. I'm missing assassinations, carjackings and collectibles. 18 Hours 45 Minutes. GG TY, but I really wish it was bigger than it is.
You don't need carjackings to get 100%. I have 100% and didn't do them because I found them boring.

I assume you need collectibles. Not sure about assassinations, though. I really enjoyed the assassinations in this one, at least.

You also have to replay the final mission to get the ending you missed, if you want 100%.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Silellak said:
You don't need carjackings to get 100%. I have 100% and didn't do them because I found them boring.

As bad as the Zombie mission?
God that never ended and I even completed the Mayhem mission that takes place there (AND stupid phone call mission that takes place over there).

You also have to replay the final mission to get the ending you missed, if you want 100%.

Maybe but I guess I am missing a hommie since I did not wanted that guy and taken the deal.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Barring that song and the classical station, I have to say that I feel SR2 had a much better selection of songs. Anyway, I think I may give it another shot as either the british guy or female voice 1 (Laura Bailey :love:)
 

dermatologist

Educated
Joined
Jun 1, 2010
Messages
48
SuicideBunny said:
somewhat incoherent but here's my 2c through nostalgia glasses:
the most basic gameplay in sr3 is better, which is why it's still somewhat fun, but everything else just sucks.
you had a clear goal in sr2, which was taking over the city from the other gangs+ultor and you could take out the gangs in any order you wanted. each of the gang lines was quite long and told you a lot about the characters with little details that made them pretty cool even to someone like me who hasn't played the first game and while they had some crazy shit in them, it was all regular "badass mofo" crazy, not "insane asylum escapee fantasy land" crazy.

when aisha gets killed in 2 you don't have to have played the first game in order to care about that since you already connected to her and especially gat enough to care about those characters, but in 3 gat gets killed both offscreen and without him having made any real connection to the player character which supposedly then serves as revenge motivation for the entire game... 'cept you avenge his death in pretty much the first real mission after the introductions and then it kinda all falls apart since the story just doesn't provide any real motive for you to keep on fighting the gangs... pretty much all the characters and especially viola, shaundi and pierce are without any flavor or color in 3 and the others are just somewhat memorable because of being such pushovers and not having actual character plus you lack any motivation to do shit against the gangs after you get the second crib, which i guess makes the also unsatisfactory conclusions somewhat more tolerable.

then there's the shit like zombies, which were purely optional and a videogame in sr2 (or easter egg in case of zombie carlos) but in 3 are not only part of the main storyline but also infect a district and fuck up all the sidemissions in there forever after.

then there's the gangs themselves which were distinctly unique and actually gang-themed in 2 but in 3 just kinda mash together despite the different specialists.
another kinda big thing for me is that there is no more base jumping or normal races, which were my favorite activities and the only ones i finished compeltely. speaking of which, you could simply skip activities in 2 since there were always other ways to get respect and money and after a bit both cease to matter and you just do the activities for the special unlocks, but in 3 after a bit your choices boil down to do activities you detest or stand around doing absolutely fucking nothing waiting for the next income, which just sucks.

then there's crib customization and access, which is also better in 2 as the cribs have some actual character and you upgrade and choose interiors instead of just making the buildings larger... and so on.

3 just relies too much on the previous ones, doesn't have enough character exposition (or mission sequences.. really.. kinda feels like they ran out of money while making it) and feels overall rushed or maybe cut up just a tad bit too much for dlc.

great take imo, in SR2 you had fun because there were many new things to do that put the focus on having fun, with no real pressure to advance the story unless you wanted to. SR3 shifts the focus into this weird "completion" effort wrt the money laundering income stuff (e.g., buying properties that do nothing but generate income) and respect system used to buy upgrades. it's hard to explain without playing it, i guess, but it does seriously tax the fun. the activities are mostly boring, heli assault in particular was just complete garbage at every difficulty level with 0 creativity.
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
There are now patched EXEs that get rid of all the DLC or some of it, but the game still runs like ass. I tried beta NVIDIA drivers that were released today, and they had no effect.

I also confirmed that my display settings have no effect on performance. Whether it's DX11 with all settings cranked up or DX9 with everything dialed down, nothing changes. Bad Company 2 is exactly the same.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
I seem to have a similar problem. Perhaps it's an issue with the CPU clock again? Because there's a significant pause between every spoken line of dialogue and the whole game feels like it's stuck in sticky syrup. However, the controls respond immediately, so it's not just playing on 2 FPS. Definitely plays more like I was using Mo'Slo or something similar.
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
Well I've been playing this despite the horrid performance, and it's actually really underwhelming. I already figured based on the Initiation Station that the customization is shit, and the full game doesn't do anything to change that. Too many basic clothing options are missing, selectable textures are out, there's still no RGB sliders, face generation is much worse than before and the female faces end up looking like trannies or failed science experiments. Even Oblivion is better for fuck's sake.

The story is incoherent, inconsequential and badly told, and it seems like Volition developed the game in a real hurry. Cutscenes are few and far between, and the mandatory diversions were obviously inserted to pad out the length.

The mechanics seem fine and the player character's movement has been improved a lot, but I don't find myself using the awesome button much. I mostly just do forward rolls which can be surprisingly useful.

The city seems really lame and boring, but I don't know why.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
hoopy said:
but I don't know why.
general lack of detail, same as the story/sequences/whatever.
the city has less characteristic landmarks that stand out on their own instead of standing out because they are fucking large and shoot lazor beamz into the sky. in 2 there were a lot of unique buildings and city districts which all had enough missions centered around them to make you remember those landmarks, but here not so much. plus the stuff was generally more detailed, like the caves with the squatter slums deep inside and a gift shop with unique items. nothing like that in 3.
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Slightly off-topic but I bought SR2 during the Steam sales and I'm really digging it -- they took all the gratuitous, random stuff you did for fun in GTA games and turned them into full-blown activities. Jump on a car's hood and you activate the car surfing minigame :lol:. It can be pretty random (like trailblazing: drive around in a flameproof suit while shit blows up around you -- they really pulled that one out of their ass) but it's still fun. Right now I'm looking to build up my adrenaline bar for maximum ragdoll combos during insurance fraud. I also approve of the music selection -- lots of cheesy 80s pop to drive to.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
you might want to install the gentlemen of the row mod if you haven't done so already.
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
I finished the missions, and the story is just laughably bad. If you can even call it a story; it's more like a series of unrelated events that don't make any sense (e.g. we're suddenly in a real hurry to stop Killbane from escaping even though we let him go earlier instead of killing him).

I'd say the only major advantage SR3 has over SR2 is movement and combat. Pretty much everything else is inferior.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
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Insert clever insult here
How the fuck are you supposed to kill that one thug while you are plummeting on top of that giant ball in the elevator shaft? I even left the mission to upgrade my guns but I still can't kill him. As soon as I get control, I aim at his head, start firing - but I can only take ~20% of his health away before he hits and kills me.

Ninjaedit: the Belgium Problem mission. All the walkthroughs are stating that he's supposed to be easy to kill.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Normal. And scratch that, apparently it glitches every now and then. I just tried again and he keeled over after the first burst. Nice.
 

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