Excidium
P. banal
I'm 17 hours in I'm yet to see those STAG guys, been busy doing activities. Can you keep playing after you finish the missions?
Haba said:Gat would turn out to be alive
yes, plus you can also repeat the last mission for the other choice, but you should complete activities/saintsbook before stag martial law unless you find them way too easy.Excidium said:I'm 17 hours in I'm yet to see those STAG guys, been busy doing activities. Can you keep playing after you finish the missions?
Haba said:Go fuck a horse.Andyman Messiah said:Saint's Row was always shit. Only babies prefer it over GTA.
You don't need carjackings to get 100%. I have 100% and didn't do them because I found them boring.anus_pounder said:Finished the story missions. 91% Completion. I'm missing assassinations, carjackings and collectibles. 18 Hours 45 Minutes. GG TY, but I really wish it was bigger than it is.
Silellak said:You don't need carjackings to get 100%. I have 100% and didn't do them because I found them boring.
You also have to replay the final mission to get the ending you missed, if you want 100%.
SuicideBunny said:somewhat incoherent but here's my 2c through nostalgia glasses:
the most basic gameplay in sr3 is better, which is why it's still somewhat fun, but everything else just sucks.
you had a clear goal in sr2, which was taking over the city from the other gangs+ultor and you could take out the gangs in any order you wanted. each of the gang lines was quite long and told you a lot about the characters with little details that made them pretty cool even to someone like me who hasn't played the first game and while they had some crazy shit in them, it was all regular "badass mofo" crazy, not "insane asylum escapee fantasy land" crazy.
when aisha gets killed in 2 you don't have to have played the first game in order to care about that since you already connected to her and especially gat enough to care about those characters, but in 3 gat gets killed both offscreen and without him having made any real connection to the player character which supposedly then serves as revenge motivation for the entire game... 'cept you avenge his death in pretty much the first real mission after the introductions and then it kinda all falls apart since the story just doesn't provide any real motive for you to keep on fighting the gangs... pretty much all the characters and especially viola, shaundi and pierce are without any flavor or color in 3 and the others are just somewhat memorable because of being such pushovers and not having actual character plus you lack any motivation to do shit against the gangs after you get the second crib, which i guess makes the also unsatisfactory conclusions somewhat more tolerable.
then there's the shit like zombies, which were purely optional and a videogame in sr2 (or easter egg in case of zombie carlos) but in 3 are not only part of the main storyline but also infect a district and fuck up all the sidemissions in there forever after.
then there's the gangs themselves which were distinctly unique and actually gang-themed in 2 but in 3 just kinda mash together despite the different specialists.
another kinda big thing for me is that there is no more base jumping or normal races, which were my favorite activities and the only ones i finished compeltely. speaking of which, you could simply skip activities in 2 since there were always other ways to get respect and money and after a bit both cease to matter and you just do the activities for the special unlocks, but in 3 after a bit your choices boil down to do activities you detest or stand around doing absolutely fucking nothing waiting for the next income, which just sucks.
then there's crib customization and access, which is also better in 2 as the cribs have some actual character and you upgrade and choose interiors instead of just making the buildings larger... and so on.
3 just relies too much on the previous ones, doesn't have enough character exposition (or mission sequences.. really.. kinda feels like they ran out of money while making it) and feels overall rushed or maybe cut up just a tad bit too much for dlc.
general lack of detail, same as the story/sequences/whatever.hoopy said:but I don't know why.